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shader_recompiler: add SSA
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#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_BINDINGLAYOUT_H_
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#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_BINDINGLAYOUT_H_
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#include "graphics/shader/recompiler/ir/ShaderIR.h"
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namespace Libs::Graphics::ShaderRecompiler::IR {
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struct BindingLayoutOptions {
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uint32_t descriptor_set = 0;
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uint32_t push_constant_offset = 0;
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uint32_t max_push_dwords = 32;
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};
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bool AllocateBindings(Program& program, const BindingLayoutOptions& options, std::string* error);
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const DescriptorBinding* FindBinding(const BindingLayout& layout, DescriptorBindingKind kind);
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} // namespace Libs::Graphics::ShaderRecompiler::IR
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#endif /* EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_BINDINGLAYOUT_H_ */
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