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shader_recompiler: add SSA
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#pragma once
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#include "graphics/shader/recompiler/ir/Block.h"
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namespace Libs::Graphics::ShaderRecompiler::IR {
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void RemoveIdentities(const BlockList& blocks);
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void EliminateDeadCode(const BlockList& blocks);
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} // namespace Libs::Graphics::ShaderRecompiler::IR
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