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graphics: render packed 11-11-10 UNorm targets with exact rounding
Co-authored-by: fxpw <fxpw@outlook.com>
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@@ -175,6 +175,9 @@ struct ShaderPixelInputInfo {
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uint8_t target_output_mode[8] = {};
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uint32_t target_shader_mask = UINT32_MAX;
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std::array<Prospero::ColorComponentMapping, 8> target_export_mapping = {};
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uint8_t target_packed_unorm_mask = 0;
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// CB round mode per converted export: zero adds half an LSB, one truncates.
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uint8_t target_round_mode = 0;
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uint32_t scratch_size_dwords = 0;
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bool ps_pos_x = false;
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bool ps_pos_y = false;
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