audio: stop AudioOut2 contexts from stalling each other (PPSA09809) (#1745)

audio: submit AudioOut2 pushes outside the state mutex so contexts stop stalling each other

Co-authored-by: nmzik <Nmzik@mail.ru>
This commit is contained in:
Mr. Big Britches
2026-10-21 17:52:11 -07:00
committed by GitHub
parent 05694abad5
commit b46eeb7866
2 changed files with 118 additions and 19 deletions
+47 -18
View File
@@ -178,7 +178,6 @@ struct AudioOut2ContextState {
uint32_t num_grains = 512; uint32_t num_grains = 512;
uint64_t last_update = 0; uint64_t last_update = 0;
int object_audio_handle = 0; int object_audio_handle = 0;
std::vector<float> object_mix;
}; };
struct AudioOut2PortStateEntry { struct AudioOut2PortStateEntry {
@@ -212,8 +211,18 @@ struct AudioOut2LatencyState {
uint32_t latency_us = 0; uint32_t latency_us = 0;
}; };
// Per-context copy of what a push hands the backend. The backend can sleep while pacing, so a push
// holds only its context's mutex across it; closing the context's handles waits on that mutex.
struct AudioOut2Submission {
Common::Mutex mutex;
std::array<std::vector<uint8_t>, AudioInternal::OUT_PORTS_MAX> pcm;
std::array<std::array<float, 16>, AudioInternal::OUT_PORTS_MAX> gains;
std::vector<float> object_mix;
};
static Common::Mutex g_audioout2_state_mutex; static Common::Mutex g_audioout2_state_mutex;
static std::array<AudioOut2ContextState, 16> g_audioout2_contexts; static std::array<AudioOut2ContextState, 16> g_audioout2_contexts;
static std::array<AudioOut2Submission, 16> g_audioout2_submissions;
static std::array<AudioOut2PortStateEntry, 256> g_audioout2_ports; static std::array<AudioOut2PortStateEntry, 256> g_audioout2_ports;
static std::vector<AudioOut2UserHandle> g_audioout2_users; static std::vector<AudioOut2UserHandle> g_audioout2_users;
static Common::Mutex g_audioout2_speaker_array_mutex; static Common::Mutex g_audioout2_speaker_array_mutex;
@@ -249,6 +258,10 @@ static AudioOut2ContextState* audioout2_find_context_locked(AudioOut2ContextHand
return nullptr; return nullptr;
} }
static AudioOut2Submission& audioout2_submission(const AudioOut2ContextState& context) {
return g_audioout2_submissions[&context - g_audioout2_contexts.data()];
}
static uint32_t audioout2_grain_micros(uint32_t grains) { static uint32_t audioout2_grain_micros(uint32_t grains) {
const auto sample_count = (grains == 0 ? 512u : grains); const auto sample_count = (grains == 0 ? 512u : grains);
return std::max<uint32_t>((sample_count * 1000000u) / 48000u, 1000u); return std::max<uint32_t>((sample_count * 1000000u) / 48000u, 1000u);
@@ -372,11 +385,10 @@ static bool audioout2_context_has_queueable_device(const AudioOut2ContextState&
return false; return false;
} }
static void audioout2_mix_object(AudioOut2ContextState& context, static void audioout2_mix_object(std::vector<float>& mix, uint32_t num_grains,
const AudioOut2PortStateEntry& object) { const AudioOut2PortStateEntry& object) {
auto& mix = context.object_mix;
if (mix.empty()) { if (mix.empty()) {
mix.resize(static_cast<size_t>(context.num_grains) * 2, 0.0f); mix.resize(static_cast<size_t>(num_grains) * 2, 0.0f);
} }
// Center ordinary objects. First-order stereo ambisonics uses left/right-facing // Center ordinary objects. First-order stereo ambisonics uses left/right-facing
@@ -393,7 +405,7 @@ static void audioout2_mix_object(AudioOut2ContextState& context,
} }
left *= object.gains[0]; left *= object.gains[0];
right *= object.gains[0]; right *= object.gains[0];
for (uint32_t frame = 0; frame < context.num_grains; frame++) { for (uint32_t frame = 0; frame < num_grains; frame++) {
const float sample = const float sample =
object.audio_format == AudioInternal::Format::FloatMono object.audio_format == AudioInternal::Format::FloatMono
? reinterpret_cast<const float*>(object.pcm_data.data())[frame] ? reinterpret_cast<const float*>(object.pcm_data.data())[frame]
@@ -403,15 +415,16 @@ static void audioout2_mix_object(AudioOut2ContextState& context,
} }
} }
static void audioout2_queue_context_audio(AudioOut2ContextHandle ctx, bool blocking) { static void audioout2_queue_context_audio(AudioOut2ContextHandle ctx, AudioOut2Submission& out,
// The backend consumes the buffers synchronously, but can block while pacing SDL's queue. bool blocking) {
// Keep both PCM storage and port handles alive until it returns. Common::LockGuard submit_lock(out.mutex);
Common::LockGuard lock(g_audioout2_state_mutex); g_audioout2_state_mutex.Lock();
auto* context = audioout2_find_context_locked(ctx); auto* context = audioout2_find_context_locked(ctx);
if (context == nullptr) { if (context == nullptr) {
g_audioout2_state_mutex.Unlock();
return; return;
} }
context->object_mix.clear(); out.object_mix.clear();
std::vector<AudioInternal::OutputParam> params; std::vector<AudioInternal::OutputParam> params;
params.reserve(AudioInternal::OUT_PORTS_MAX); params.reserve(AudioInternal::OUT_PORTS_MAX);
for (const auto& state: g_audioout2_ports) { for (const auto& state: g_audioout2_ports) {
@@ -419,14 +432,18 @@ static void audioout2_queue_context_audio(AudioOut2ContextHandle ctx, bool block
continue; continue;
} }
if (audioout2_port_type_is_object(state.port_type)) { if (audioout2_port_type_is_object(state.port_type)) {
audioout2_mix_object(*context, state); audioout2_mix_object(out.object_mix, context->num_grains, state);
} else if (state.audio_handle > 0 && params.size() < AudioInternal::OUT_PORTS_MAX) { } else if (state.audio_handle > 0 && params.size() < AudioInternal::OUT_PORTS_MAX) {
params.push_back({state.audio_handle, state.pcm_data.data(), state.gains.data()}); const auto i = params.size();
out.pcm[i] = state.pcm_data;
out.gains[i] = state.gains;
params.push_back({state.audio_handle, out.pcm[i].data(), out.gains[i].data()});
} }
} }
if (!context->object_mix.empty() && params.size() < AudioInternal::OUT_PORTS_MAX) { if (!out.object_mix.empty() && params.size() < AudioInternal::OUT_PORTS_MAX) {
params.push_back({context->object_audio_handle, context->object_mix.data()}); params.push_back({context->object_audio_handle, out.object_mix.data()});
} }
g_audioout2_state_mutex.Unlock();
if (!params.empty()) { if (!params.empty()) {
(void)AudioInternal::AudioOutOutputs(params.data(), static_cast<uint32_t>(params.size()), (void)AudioInternal::AudioOutOutputs(params.data(), static_cast<uint32_t>(params.size()),
blocking); blocking);
@@ -528,7 +545,8 @@ int KYTY_SYSV_ABI AudioOut2ContextDestroy(AudioOut2ContextHandle ctx) {
size_t audio_handles_num = 0; size_t audio_handles_num = 0;
g_audioout2_state_mutex.Lock(); g_audioout2_state_mutex.Lock();
if (auto* state = audioout2_find_context_locked(ctx); state != nullptr) { auto* state = audioout2_find_context_locked(ctx);
if (state != nullptr) {
if (state->object_audio_handle > 0) { if (state->object_audio_handle > 0) {
audio_handles[audio_handles_num++] = state->object_audio_handle; audio_handles[audio_handles_num++] = state->object_audio_handle;
} }
@@ -544,6 +562,10 @@ int KYTY_SYSV_ABI AudioOut2ContextDestroy(AudioOut2ContextHandle ctx) {
} }
g_audioout2_state_mutex.Unlock(); g_audioout2_state_mutex.Unlock();
if (state != nullptr) {
// Wait for an in-flight push that may still use the handles.
Common::LockGuard wait(audioout2_submission(*state).mutex);
}
for (size_t i = 0; i < audio_handles_num; i++) { for (size_t i = 0; i < audio_handles_num; i++) {
audioout2_close_audio_handle(audio_handles[i]); audioout2_close_audio_handle(audio_handles[i]);
} }
@@ -595,8 +617,9 @@ int KYTY_SYSV_ABI AudioOut2ContextPush(AudioOut2ContextHandle ctx, uint32_t bloc
if (state->queued < state->queue_depth) { if (state->queued < state->queue_depth) {
state->queued++; state->queued++;
} }
auto& submission = audioout2_submission(*state);
g_audioout2_state_mutex.Unlock(); g_audioout2_state_mutex.Unlock();
audioout2_queue_context_audio(ctx, blocking != 0); audioout2_queue_context_audio(ctx, submission, blocking != 0);
return OK; return OK;
} }
} }
@@ -729,14 +752,20 @@ int KYTY_SYSV_ABI AudioOut2PortDestroy(AudioOut2PortHandle port) {
PRINT_NAME(); PRINT_NAME();
LOGF("\t port = 0x%016" PRIx64 "\n", port); LOGF("\t port = 0x%016" PRIx64 "\n", port);
int audio_handle = 0; int audio_handle = 0;
const AudioOut2ContextState* context = nullptr;
g_audioout2_state_mutex.Lock(); g_audioout2_state_mutex.Lock();
if (auto* state = audioout2_find_port_locked(port); state != nullptr) { if (auto* state = audioout2_find_port_locked(port); state != nullptr) {
audio_handle = state->audio_handle; audio_handle = state->audio_handle;
context = audioout2_find_context_locked(state->context);
*state = AudioOut2PortStateEntry {}; *state = AudioOut2PortStateEntry {};
} }
g_audioout2_state_mutex.Unlock(); g_audioout2_state_mutex.Unlock();
if (audio_handle > 0 && context != nullptr) {
// Wait for an in-flight push that may still use the handle.
Common::LockGuard wait(audioout2_submission(*context).mutex);
}
audioout2_close_audio_handle(audio_handle); audioout2_close_audio_handle(audio_handle);
return OK; return OK;
+71 -1
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@@ -5,6 +5,7 @@
#include <algorithm> #include <algorithm>
#include <array> #include <array>
#include <atomic> #include <atomic>
#include <chrono>
#include <cmath> #include <cmath>
#include <condition_variable> #include <condition_variable>
#include <cstdint> #include <cstdint>
@@ -32,6 +33,8 @@ size_t g_capture_bytes = 0;
int g_next_device = 1; int g_next_device = 1;
int g_open_waiters = 0; int g_open_waiters = 0;
bool g_block_opens = false; bool g_block_opens = false;
bool g_block_outputs = false;
std::vector<int> g_blocked_output;
void Check(bool value, const char* text) { void Check(bool value, const char* text) {
if (!value) { if (!value) {
@@ -190,6 +193,22 @@ void ReleaseDeviceOpens() {
g_device_cv.notify_all(); g_device_cv.notify_all();
} }
void BlockOutputs() {
std::lock_guard lock(g_device_mutex);
g_block_outputs = true;
}
void WaitForBlockedOutput() {
std::unique_lock lock(g_device_mutex);
g_device_cv.wait(lock, []() { return !g_blocked_output.empty(); });
}
void ReleaseOutputs() {
std::lock_guard lock(g_device_mutex);
g_block_outputs = false;
g_device_cv.notify_all();
}
int LiveDeviceCount() { int LiveDeviceCount() {
std::lock_guard lock(g_device_mutex); std::lock_guard lock(g_device_mutex);
return static_cast<int>(g_live_devices.size()); return static_cast<int>(g_live_devices.size());
@@ -605,6 +624,46 @@ void TestObjectBusRouting() {
Check(LiveDeviceCount() == 0, "object bus device leaked"); Check(LiveDeviceCount() == 0, "object bus device leaked");
} }
void TestBlockedPushOnlyHoldsItsContext() {
const auto blocked = CreateContext(4, 1);
const auto other = CreateContext();
const auto blocked_port = CreatePort(blocked, MakeParam());
const auto other_port = CreatePort(other, MakeParam());
auto object_param = MakeParam(0x100);
object_param.port_type = 0x100;
std::vector<float> pcm(512 * 2, 0.25f);
SetPcm(blocked_port, pcm.data());
SetPcm(CreatePort(blocked, object_param), pcm.data());
CaptureOutputPcm(pcm.size() * sizeof(float));
BlockOutputs();
std::thread pusher([&]() { Check(AudioOut2::AudioOut2ContextPush(blocked, 1) == OK, "blocked push failed"); });
WaitForBlockedOutput();
std::fill(pcm.begin(), pcm.end(), 0.5f);
SetPcm(blocked_port, pcm.data());
SetAttribute(blocked_port, 1, std::array {0.5f, 0.5f});
SetPcm(other_port, pcm.data());
Check(AudioOut2::AudioOut2ContextPush(other, 1) == OK, "push stalled behind another context");
// Give each destroyer time to close a device of the blocked output; the backend fails if it does.
std::thread port_destroyer([&]() { AudioOut2::AudioOut2PortDestroy(blocked_port); });
std::this_thread::sleep_for(std::chrono::milliseconds(20));
std::thread context_destroyer([&]() { AudioOut2::AudioOut2ContextDestroy(blocked); });
std::this_thread::sleep_for(std::chrono::milliseconds(20));
ReleaseOutputs();
pusher.join();
port_destroyer.join();
context_destroyer.join();
const auto output = OutputPcm();
Check(output.size() == 3, "pushes did not reach the backend once each");
CheckSamples(output[0], {0.5f}, "other context missed its PCM");
CheckSamples(output[1], {0.25f}, "PCM changed while its push was in flight");
Check(g_output_gains[0] == std::array {1.0f, 1.0f}, "gains changed while their push was in flight");
Check(LiveDeviceCount() == 1, "destroyed port or context kept its device");
CaptureOutputPcm(0);
AudioOut2::AudioOut2ContextDestroy(other);
}
} // namespace } // namespace
namespace Libs::Audio::AudioInternal { namespace Libs::Audio::AudioInternal {
@@ -625,6 +684,8 @@ int AudioOutOpen(int type, uint32_t /*samples_num*/, uint32_t /*freq*/, Format /
void AudioOutClose(int handle) { void AudioOutClose(int handle) {
std::lock_guard lock(g_device_mutex); std::lock_guard lock(g_device_mutex);
const auto it = std::find(g_live_devices.begin(), g_live_devices.end(), handle); const auto it = std::find(g_live_devices.begin(), g_live_devices.end(), handle);
Check(std::find(g_blocked_output.begin(), g_blocked_output.end(), handle) == g_blocked_output.end(),
"device closed during its output");
if (it != g_live_devices.end()) { if (it != g_live_devices.end()) {
g_live_devices.erase(it); g_live_devices.erase(it);
} }
@@ -642,8 +703,16 @@ bool AudioOutHasDevice(int handle) {
} }
uint32_t AudioOutOutputs(const OutputParam* params, uint32_t num, bool blocking) { uint32_t AudioOutOutputs(const OutputParam* params, uint32_t num, bool blocking) {
std::lock_guard lock(g_device_mutex); std::unique_lock lock(g_device_mutex);
g_output_blocking.push_back(blocking); g_output_blocking.push_back(blocking);
if (g_block_outputs && g_blocked_output.empty()) {
for (uint32_t i = 0; i < num; i++) {
g_blocked_output.push_back(params[i].handle);
}
g_device_cv.notify_all();
g_device_cv.wait(lock, []() { return !g_block_outputs; });
g_blocked_output.clear();
}
g_output_gains.clear(); g_output_gains.clear();
if (g_capture_bytes != 0) { if (g_capture_bytes != 0) {
for (uint32_t i = 0; i < num; i++) { for (uint32_t i = 0; i < num; i++) {
@@ -683,6 +752,7 @@ int main() {
TestPortGainAndValidation(); TestPortGainAndValidation();
TestObjectGainAndAmbisonics(); TestObjectGainAndAmbisonics();
TestObjectBusRouting(); TestObjectBusRouting();
TestBlockedPushOnlyHoldsItsContext();
Check(AudioOut2::AudioOut2UserDestroy(g_user_handle) == OK, "test user destroy failed"); Check(AudioOut2::AudioOut2UserDestroy(g_user_handle) == OK, "test user destroy failed");
std::printf("AudioOut2PortTests: all cases passed\n"); std::printf("AudioOut2PortTests: all cases passed\n");
return 0; return 0;