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https://github.com/KytyPS5/KytyPS5.git
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Add GPU tilers/tests
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+502
-1933
File diff suppressed because it is too large
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@@ -6,15 +6,6 @@
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namespace Libs::Graphics {
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enum class TileMode {
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VideoOutLinear,
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VideoOutTiled,
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TextureLinear,
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TextureTiled,
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// RenderTextureLinear,
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// RenderTextureTiled,
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};
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struct TileSizeAlign {
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uint32_t size = 0;
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uint32_t align = 0;
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@@ -34,51 +25,58 @@ struct TilePaddedSize {
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uint32_t height = 0;
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};
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void TileInit();
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void TileConvertTiledToLinear(void* dst, const void* src, TileMode mode, uint32_t width,
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uint32_t height);
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void TileConvertTiledToLinearRenderTarget(void* dst, const void* src, uint32_t width,
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uint32_t height, uint32_t pitch,
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uint32_t bytes_per_element, uint64_t size,
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uint64_t src_size = 0, uint32_t src_x = 0,
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uint32_t src_y = 0);
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void TileConvertLinearToTiledRenderTarget(void* dst, const void* src, uint32_t width,
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uint32_t height, uint32_t pitch,
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uint32_t bytes_per_element, uint64_t size,
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uint64_t dst_size = 0, uint32_t dst_x = 0,
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uint32_t dst_y = 0);
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void TileConvertTiledToLinearStandard64KB(void* dst, const void* src, uint32_t format,
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uint32_t width, uint32_t height, uint32_t pitch,
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uint64_t size, uint64_t src_size = 0, uint32_t src_x = 0,
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uint32_t src_y = 0);
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void TileConvertTiledToLinearStandard64KB32(void* dst, const void* src, uint32_t width,
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uint32_t height, uint32_t pitch, uint64_t size,
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uint64_t src_size = 0, uint32_t src_x = 0,
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uint32_t src_y = 0);
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void TileConvertLinearToTiledStandard64KB32(void* dst, const void* src, uint32_t width,
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uint32_t height, uint32_t pitch, uint64_t size);
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void TileConvertTiledToLinearStandard64KB16(void* dst, const void* src, uint32_t width,
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uint32_t height, uint32_t pitch, uint64_t size,
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uint64_t src_size = 0, uint32_t src_x = 0,
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uint32_t src_y = 0);
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void TileConvertTiledToLinearDepth(void* dst, const void* src, uint32_t format, uint32_t width,
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uint32_t height, uint32_t pitch, uint64_t size);
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void TileConvertLinearToTiledDepth(void* dst, const void* src, uint32_t format, uint32_t width,
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uint32_t height, uint32_t pitch, uint64_t size);
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void TileConvertTiledToLinearStandard4KB(void* dst, const void* src, uint32_t format,
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uint32_t width, uint32_t height, uint32_t pitch,
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uint64_t dst_size, uint64_t src_size, uint32_t src_x = 0,
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uint32_t src_y = 0);
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void TileConvertTiledToLinearStandard256B(void* dst, const void* src, uint32_t format,
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uint32_t width, uint32_t height, uint32_t pitch,
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uint64_t dst_size, uint64_t src_size);
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enum class TileBlockFamily : uint32_t {
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Standard256B,
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Standard4KB,
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Standard4KB3D,
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Standard64KB,
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Standard64KB3D,
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Prt64KB,
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Prt64KB3D,
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RenderTarget64KB,
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Depth64KB,
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Count,
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};
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struct TileBlockLayout {
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TileBlockFamily family = TileBlockFamily::Standard256B;
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uint32_t bytes_per_element = 0;
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uint32_t block_size = 0;
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uint32_t block_width = 0;
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uint32_t block_height = 0;
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uint32_t block_depth = 0;
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};
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struct TileVolumeLayout {
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TileBlockFamily family = TileBlockFamily::Count;
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uint32_t bytes_per_element = 0;
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uint32_t texel_width = 1;
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uint32_t texel_height = 1;
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uint32_t first_tail_level = 0;
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uint32_t block_depth = 1;
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uint64_t block_slice_size = 0;
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uint64_t total_size = 0;
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uint64_t level_offsets[16] = {};
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uint64_t level_sizes[16] = {};
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uint32_t tail_x[16] = {};
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uint32_t tail_y[16] = {};
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uint32_t level_widths[16] = {};
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uint32_t level_heights[16] = {};
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};
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bool TileGetBlockLayout(TileBlockFamily family, uint32_t bytes_per_element,
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TileBlockLayout* layout);
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bool TileGetBlockOffset(const TileBlockLayout& layout, uint32_t x, uint32_t y, uint32_t z,
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uint32_t* byte_offset);
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bool TileGetBlockXor(const TileBlockLayout& layout, uint32_t block_x, uint32_t block_y,
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uint32_t* byte_offset);
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bool TileGetBlockXor(const TileBlockLayout& layout, uint32_t block_x, uint32_t block_y,
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uint32_t block_z, uint32_t* byte_offset);
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bool TileIsStandard256BTextureSupported(uint32_t format);
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bool TileIsStandard4KBTextureSupported(uint32_t format);
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bool TileIsStandard64KBTextureSupported(uint32_t format);
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bool TileGetStandard4KBVolumeLayout(uint32_t format, uint32_t* bytes_per_element,
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uint32_t* texels_per_element_wide,
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uint32_t* texels_per_element_tall, uint32_t* block_width_log2,
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uint32_t* block_height_log2, uint32_t* block_depth_log2);
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bool TileGetTextureVolumeLayout(uint32_t format, uint32_t width, uint32_t height, uint32_t depth,
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uint32_t levels, uint32_t tile, TileVolumeLayout* layout);
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bool TileGetHtileSize(uint32_t width, uint32_t height, TileSizeAlign* htile_size);
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bool TileGetDepthSize(uint32_t width, uint32_t height, uint32_t pitch, uint32_t z_format,
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@@ -103,11 +101,6 @@ void TileGetTextureTotalSize(uint32_t format, uint32_t width, uint32_t height, u
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uint32_t pitch, uint32_t levels, uint32_t tile, bool volume_texture,
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TileSizeAlign* total_size);
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uint32_t TileGetTexturePitch(uint32_t format, uint32_t width, uint32_t levels, uint32_t tile);
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void TileConvertTiledToLinearStandard4KB3D(void* dst, const void* src, uint32_t format,
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uint32_t width, uint32_t height, uint32_t depth,
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uint32_t pitch, uint64_t dst_slice_stride,
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uint64_t dst_size, uint64_t src_size,
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bool clear_dst = true);
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} // namespace Libs::Graphics
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