mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-20 10:56:58 +02:00
textures: share depth comparison view geometry
This commit is contained in:
@@ -103,11 +103,7 @@ IsSupportedSampledDepthResource(const ShaderRecompiler::IR::ImageResource& resou
|
||||
if (resource.numeric_class != Prospero::TextureNumericClass::Float && resource.depth_compare) {
|
||||
return false;
|
||||
}
|
||||
return (resource.dimension == ShaderRecompiler::Decoder::ImageDimension::Dim2D ||
|
||||
resource.dimension == ShaderRecompiler::Decoder::ImageDimension::Dim2DArray ||
|
||||
resource.dimension == ShaderRecompiler::Decoder::ImageDimension::Dim2DMsaa ||
|
||||
resource.dimension == ShaderRecompiler::Decoder::ImageDimension::Dim2DMsaaArray) &&
|
||||
resource.mip_mode == ShaderRecompiler::IR::ImageMipMode::None && resource.read &&
|
||||
return resource.mip_mode == ShaderRecompiler::IR::ImageMipMode::None && resource.read &&
|
||||
!resource.written && !resource.atomic;
|
||||
}
|
||||
|
||||
|
||||
@@ -189,51 +189,6 @@ static bool IsSupportedSampledColorResource(const ShaderRecompiler::IR::ImageRes
|
||||
resource.read && !resource.written && !resource.atomic && !resource.depth_compare;
|
||||
}
|
||||
|
||||
TargetTextureViewInfo ResolveTargetTextureView(const ShaderRecompiler::IR::ImageResource& resource,
|
||||
Prospero::ImageType type, uint32_t base_layer,
|
||||
uint32_t image_layers) {
|
||||
switch (type) {
|
||||
case Prospero::ImageType::kColor2D:
|
||||
return resource.dimension == ShaderRecompiler::Decoder::ImageDimension::Dim2D &&
|
||||
base_layer == 0 && image_layers == 1
|
||||
? TargetTextureViewInfo {vk::ImageViewType::e2D, 0, 1}
|
||||
: TargetTextureViewInfo {};
|
||||
case Prospero::ImageType::kCube:
|
||||
if (resource.dimension != ShaderRecompiler::Decoder::ImageDimension::Dim2DArray ||
|
||||
base_layer >= image_layers || (image_layers - base_layer) % 6u != 0) {
|
||||
return {};
|
||||
}
|
||||
return {vk::ImageViewType::e2DArray, base_layer, image_layers - base_layer};
|
||||
case Prospero::ImageType::kColor2DArray:
|
||||
if (resource.dimension == ShaderRecompiler::Decoder::ImageDimension::Dim2D &&
|
||||
base_layer == 0 && image_layers == 1) {
|
||||
return {vk::ImageViewType::e2D, 0, 1};
|
||||
}
|
||||
return resource.dimension == ShaderRecompiler::Decoder::ImageDimension::Dim2DArray &&
|
||||
base_layer < image_layers
|
||||
? TargetTextureViewInfo {vk::ImageViewType::e2DArray, base_layer,
|
||||
image_layers - base_layer}
|
||||
: TargetTextureViewInfo {};
|
||||
case Prospero::ImageType::kColor2DMsaa:
|
||||
return resource.dimension == ShaderRecompiler::Decoder::ImageDimension::Dim2DMsaa &&
|
||||
base_layer == 0 && image_layers == 1
|
||||
? TargetTextureViewInfo {vk::ImageViewType::e2D, 0, 1}
|
||||
: TargetTextureViewInfo {};
|
||||
case Prospero::ImageType::kColor2DMsaaArray:
|
||||
if (resource.dimension == ShaderRecompiler::Decoder::ImageDimension::Dim2DMsaa &&
|
||||
base_layer == 0 && image_layers == 1) {
|
||||
return {vk::ImageViewType::e2D, 0, 1};
|
||||
}
|
||||
return resource.dimension ==
|
||||
ShaderRecompiler::Decoder::ImageDimension::Dim2DMsaaArray &&
|
||||
base_layer < image_layers
|
||||
? TargetTextureViewInfo {vk::ImageViewType::e2DArray, base_layer,
|
||||
image_layers - base_layer}
|
||||
: TargetTextureViewInfo {};
|
||||
default: return {};
|
||||
}
|
||||
}
|
||||
|
||||
bool IsSupportedSampledVideoOutView(const ShaderRecompiler::IR::ImageResource& resource,
|
||||
const ShaderTextureResource& descriptor, const Image& image) {
|
||||
return image.usage.video_out && image.info.resources.layers == 1 &&
|
||||
@@ -243,51 +198,6 @@ bool IsSupportedSampledVideoOutView(const ShaderRecompiler::IR::ImageResource& r
|
||||
descriptor.BaseArray5() == 0;
|
||||
}
|
||||
|
||||
bool IsSupportedSampledDepthDescriptor(const ShaderTextureResource& descriptor, const Image& image,
|
||||
bool r128) {
|
||||
const auto width = static_cast<uint32_t>(descriptor.Width5()) + 1u;
|
||||
const auto height = static_cast<uint32_t>(descriptor.Height5()) + 1u;
|
||||
const auto type = descriptor.Type();
|
||||
const bool multisampled = IsMultisampledTexture(type);
|
||||
const auto samples = multisampled ? 1u << descriptor.LastLevel() : 1u;
|
||||
const auto pitch =
|
||||
multisampled ? TileGetDepthPitch(width, image.info.bytes_per_block, descriptor.LastLevel())
|
||||
: TileGetTexturePitch(descriptor.Format(), width, descriptor.TileMode());
|
||||
const bool supported_2d = type == Prospero::ImageType::kColor2D &&
|
||||
image.info.resources.layers == 1 && descriptor.Depth() == 0 &&
|
||||
descriptor.BaseArray5() == 0;
|
||||
const bool supported_array = type == Prospero::ImageType::kColor2DArray &&
|
||||
descriptor.BaseArray5() <= descriptor.Depth() &&
|
||||
descriptor.Depth() < image.info.resources.layers;
|
||||
const bool supported_cube =
|
||||
type == Prospero::ImageType::kCube && width == height && image.info.resources.layers >= 6 &&
|
||||
image.info.resources.layers % 6u == 0 &&
|
||||
static_cast<uint32_t>(descriptor.Depth()) + 1u == image.info.resources.layers &&
|
||||
descriptor.BaseArray5() == 0;
|
||||
const bool supported_msaa_2d = type == Prospero::ImageType::kColor2DMsaa &&
|
||||
image.info.resources.layers == 1 && descriptor.Depth() == 0 &&
|
||||
descriptor.BaseArray5() == 0;
|
||||
const bool supported_msaa_array = type == Prospero::ImageType::kColor2DMsaaArray &&
|
||||
descriptor.BaseArray5() <= descriptor.Depth() &&
|
||||
descriptor.Depth() < image.info.resources.layers;
|
||||
const bool levels_ok =
|
||||
multisampled ? descriptor.BaseLevel() == 0 && descriptor.LastLevel() >= 1 &&
|
||||
descriptor.LastLevel() <= 3 &&
|
||||
(r128 || descriptor.MaxMip() == descriptor.LastLevel()) &&
|
||||
image.info.resources.levels == 1 && image.info.samples == samples
|
||||
: descriptor.BaseLevel() == 0 && descriptor.LastLevel() == 0 &&
|
||||
(r128 || descriptor.MaxMip() == 0) && image.info.samples == 1;
|
||||
return image.info.IsDepth() && width == image.info.extent.width &&
|
||||
height == image.info.extent.height &&
|
||||
(supported_2d || supported_array || supported_cube || supported_msaa_2d ||
|
||||
supported_msaa_array) &&
|
||||
levels_ok && descriptor.MinLod() == 0 &&
|
||||
descriptor.TileMode() == image.info.tile_mode &&
|
||||
(!multisampled || descriptor.TileMode() == Prospero::TileMode::kDepth) &&
|
||||
descriptor.BCSwizzle() == 0 &&
|
||||
(!descriptor.MsaaDepth() || multisampled) && pitch >= width && pitch == image.info.pitch;
|
||||
}
|
||||
|
||||
bool IsSupportedDepthTextureEncoding(const ShaderTextureResource& descriptor, const Image& image,
|
||||
bool r128) {
|
||||
constexpr uint32_t field1_reserved_mask = 0x200fff00u;
|
||||
@@ -309,7 +219,8 @@ bool IsSupportedDepthTextureEncoding(const ShaderTextureResource& descriptor, co
|
||||
}
|
||||
const bool full = common && descriptor.fields[4] == field4_expected &&
|
||||
descriptor.fields[5] == field5_expected;
|
||||
if (!full || (descriptor.fields[6] == 0 && descriptor.fields[7] != 0)) {
|
||||
if (!full || (descriptor.fields[6] == 0 && descriptor.fields[7] != 0) ||
|
||||
(descriptor.MsaaDepth() && !IsMultisampledTexture(descriptor.Type()))) {
|
||||
return false;
|
||||
}
|
||||
if (descriptor.fields[6] == 0) {
|
||||
@@ -328,24 +239,23 @@ bool IsSupportedDepthTextureEncoding(const ShaderTextureResource& descriptor, co
|
||||
static void ValidateSampledDepthBinding(const ShaderRecompiler::IR::ImageResource& resource,
|
||||
const ShaderTextureResource& descriptor, const Image& image,
|
||||
vk::Format view_format, uint64_t size) {
|
||||
const bool resource_ok = IsSupportedSampledDepthResource(resource);
|
||||
const bool descriptor_ok = IsSupportedSampledDepthDescriptor(descriptor, image, resource.r128);
|
||||
const bool encoding_ok = IsSupportedDepthTextureEncoding(descriptor, image, resource.r128);
|
||||
const bool resource_ok = IsSupportedSampledDepthResource(resource);
|
||||
const bool encoding_ok = IsSupportedDepthTextureEncoding(descriptor, image, resource.r128);
|
||||
const bool view_ok =
|
||||
IsSupportedSampledDepthView(image.info.pixel_format, view_format, descriptor.DstSelXYZW());
|
||||
if (resource_ok && descriptor_ok && encoding_ok && view_ok) {
|
||||
if (resource_ok && encoding_ok && view_ok) {
|
||||
return;
|
||||
}
|
||||
const auto descriptor_pitch =
|
||||
TileGetTexturePitch(descriptor.Format(), static_cast<uint32_t>(descriptor.Width5()) + 1u,
|
||||
descriptor.TileMode());
|
||||
EXIT("unsupported sampled depth image: resource=%d descriptor=%d encoding=%d view=%d "
|
||||
EXIT("unsupported sampled depth image: resource=%d encoding=%d view=%d "
|
||||
"class=%u numeric=%u dimension=%u mip_mode=%u read=%d written=%d atomic=%d compare=%d "
|
||||
"guest_format=%u swizzle=0x%03x image_format=%d view_format=%d image_layers=%u "
|
||||
"descriptor_type=%u base_array=%u depth=%u descriptor_pitch=%u target_pitch=%u "
|
||||
"addr=0x%016" PRIx64 " size=0x%016" PRIx64
|
||||
" dwords=%08x,%08x,%08x,%08x,%08x,%08x,%08x,%08x\n",
|
||||
resource_ok, descriptor_ok, encoding_ok, view_ok,
|
||||
resource_ok, encoding_ok, view_ok,
|
||||
static_cast<uint32_t>(resource.resource_class),
|
||||
static_cast<uint32_t>(resource.numeric_class), static_cast<uint32_t>(resource.dimension),
|
||||
static_cast<uint32_t>(resource.mip_mode), resource.read, resource.written, resource.atomic,
|
||||
|
||||
@@ -66,18 +66,6 @@ template <typename T>
|
||||
return result;
|
||||
}
|
||||
|
||||
struct TargetTextureViewInfo {
|
||||
vk::ImageViewType type = static_cast<vk::ImageViewType>(VK_IMAGE_VIEW_TYPE_MAX_ENUM);
|
||||
uint32_t base_layer = 0;
|
||||
uint32_t layer_count = 0;
|
||||
};
|
||||
|
||||
[[nodiscard]] TargetTextureViewInfo
|
||||
ResolveTargetTextureView(const ShaderRecompiler::IR::ImageResource& resource,
|
||||
Prospero::ImageType type, uint32_t base_layer, uint32_t image_layers);
|
||||
|
||||
[[nodiscard]] bool IsSupportedSampledDepthDescriptor(const ShaderTextureResource& descriptor,
|
||||
const Image& image, bool r128 = false);
|
||||
[[nodiscard]] bool IsSupportedDepthTextureEncoding(const ShaderTextureResource& descriptor,
|
||||
const Image& image, bool r128 = false);
|
||||
[[nodiscard]] bool
|
||||
|
||||
Reference in New Issue
Block a user