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shader: preserve typed candidates for unfiltered indirect image access
Co-authored-by: fxpw <fxpw@outlook.com>
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@@ -158,6 +158,7 @@ struct ImageResource {
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bool written = false;
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bool atomic = false;
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bool atomic64 = false;
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bool unfiltered_access_only = true;
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bool depth_compare = false;
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bool cube = false;
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bool r128 = false;
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