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shader: preserve typed candidates for unfiltered indirect image access
Co-authored-by: fxpw <fxpw@outlook.com>
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@@ -3495,6 +3495,7 @@ private:
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image.read = image.read || !write || atomic;
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image.written = image.written || write;
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image.atomic = image.atomic || atomic;
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image.unfiltered_access_only &= op == ValueOpcode::ImageRead || op == ValueOpcode::ImageWrite;
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}
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uint32_t AddSampler(uint32_t source, uint32_t pc) {
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