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shader: read float inline constants on 64-bit operands as f64 bits (#1576)
A float inline constant (240-248) read by a 64-bit operand is the f64 bit
pattern for integer B64 opcodes too: AMD's compilers emit
v_lshrrev_b64 v[4:5], v0, 1.0 for 0x3ff0000000000000 >> lane. ReadU32Pair
returned {f32 bits, 0}, so only F64-typed reads had the right value.
Based on TheCruZ's 284deab28 (closed #1219).
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -233,13 +233,6 @@ IR::Value Translator::ReadOperand(const Decoder::Operand& operand, IR::Type type
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if (type == IR::Type::F64) {
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if (operand.kind == Decoder::OperandKind::LiteralConstant) {
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pair = {IR::U32(IR::Value(0u)), IR::U32(IR::Value(operand.value))};
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} else if (operand.kind == Decoder::OperandKind::FloatInlineConstant) {
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const auto bits = operand.value == 0x3e22f983u
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? 0x3fc45f306dc9c882ull
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: std::bit_cast<uint64_t>(static_cast<double>(
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std::bit_cast<float>(operand.value)));
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pair = {IR::U32(IR::Value(static_cast<uint32_t>(bits))),
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IR::U32(IR::Value(static_cast<uint32_t>(bits >> 32u)))};
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}
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if (operand.absolute) {
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pair[1] = ir.BitwiseAnd(pair[1], IR::U32(IR::Value(0x7fffffffu)));
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@@ -488,6 +481,14 @@ std::array<IR::U32, 2> Translator::ReadU32Pair(const Decoder::Operand& operand)
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if (operand.kind == Decoder::OperandKind::VccLo) {
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return {ir.GetVccLo(), ir.GetVccHi()};
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}
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if (operand.kind == Decoder::OperandKind::FloatInlineConstant) {
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const auto bits =
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operand.value == 0x3e22f983u
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? 0x3fc45f306dc9c882ull
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: std::bit_cast<uint64_t>(static_cast<double>(std::bit_cast<float>(operand.value)));
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return {IR::U32(IR::Value(static_cast<uint32_t>(bits))),
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IR::U32(IR::Value(static_cast<uint32_t>(bits >> 32u)))};
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}
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const auto low = ApplyBitSourceModifiers(operand, ReadRawU32(operand));
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IR::U32 high(IR::Value(0u));
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if (operand.kind == Decoder::OperandKind::Sgpr || operand.kind == Decoder::OperandKind::Vgpr) {
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