render: share layouts with sampled attachments

Co-authored-by: DeathWhispers <56944463+Death-Whispers-U@users.noreply.github.com>
This commit is contained in:
nmzik
2026-09-05 08:54:41 +04:00
parent 251f6d6121
commit b92f0a5458
4 changed files with 120 additions and 21 deletions
+7 -5
View File
@@ -35,11 +35,13 @@ struct ImageUsage {
};
struct ImageBinding {
bool is_bound = false;
bool is_target = false;
bool needs_rebind = false;
bool force_general = false;
bool shader_write = false;
vk::ImageLayout attachment_layout = vk::ImageLayout::eUndefined;
vk::AccessFlags2 attachment_access;
bool is_bound = false;
bool is_target = false;
bool needs_rebind = false;
bool force_general = false;
bool shader_write = false;
};
class Image final {
@@ -1091,16 +1091,38 @@ void RenderExecutor::CommitBindings(CommandBuffer& buffer,
vk::AccessFlagBits2::eShaderWrite
: vk::AccessFlagBits2::eShaderRead,
range, vk_buffer);
} else if ((image.binding.force_general || image.binding.is_target) &&
!image.info.IsDepth()) {
} else if (image.binding.is_target) {
const auto layout = image.binding.attachment_layout;
EXIT_IF(layout == vk::ImageLayout::eUndefined);
if (image.info.IsDepth()) {
const auto host_view =
std::ranges::find(image.views, binding.image_view, &CachedImageView::view);
EXIT_IF(storage || host_view == image.views.end());
const auto aspect = host_view->info.aspect;
const bool depth_read =
layout == vk::ImageLayout::eDepthReadOnlyOptimal ||
layout == vk::ImageLayout::eDepthStencilReadOnlyOptimal ||
layout == vk::ImageLayout::eDepthReadOnlyStencilAttachmentOptimal;
const bool stencil_read =
layout == vk::ImageLayout::eStencilReadOnlyOptimal ||
layout == vk::ImageLayout::eDepthStencilReadOnlyOptimal ||
layout == vk::ImageLayout::eDepthAttachmentStencilReadOnlyOptimal;
if ((aspect & vk::ImageAspectFlagBits::eDepth && !depth_read) ||
(aspect & vk::ImageAspectFlagBits::eStencil && !stencil_read)) {
EXIT("sampling a writable depth/stencil attachment aspect\n");
}
}
image.Transit(layout,
image.binding.attachment_access | vk::AccessFlagBits2::eShaderRead |
(image.binding.shader_write ? vk::AccessFlagBits2::eShaderWrite
: vk::AccessFlags2 {}),
{}, vk_buffer);
} else if (image.binding.force_general && !image.info.IsDepth()) {
const vk::AccessFlags2 storage_access = image.binding.shader_write
? vk::AccessFlagBits2::eShaderWrite
: vk::AccessFlags2 {};
image.Transit(vk::ImageLayout::eGeneral,
vk::AccessFlagBits2::eShaderRead | storage_access |
vk::AccessFlagBits2::eColorAttachmentRead |
vk::AccessFlagBits2::eColorAttachmentWrite,
{}, vk_buffer);
vk::AccessFlagBits2::eShaderRead | storage_access, {}, vk_buffer);
} else if (storage) {
image.Transit(vk::ImageLayout::eGeneral,
vk::AccessFlagBits2::eShaderRead | vk::AccessFlagBits2::eShaderWrite,
@@ -570,9 +570,10 @@ RenderState RenderExecutor::AcquireRenderTargets(CommandBuffer& buffer, RenderCo
const auto& view = target.desc.view_info;
const auto layout = image.binding.is_bound ? vk::ImageLayout::eGeneral
: vk::ImageLayout::eColorAttachmentOptimal;
image.Transit(layout,
vk::AccessFlagBits2::eColorAttachmentRead |
vk::AccessFlagBits2::eColorAttachmentWrite,
image.binding.attachment_layout = layout;
image.binding.attachment_access =
vk::AccessFlagBits2::eColorAttachmentRead | vk::AccessFlagBits2::eColorAttachmentWrite;
image.Transit(layout, image.binding.attachment_access,
ImageSubresourceRange {view.base_level, view.level_count, view.base_layer,
view.layer_count},
buffer.Handle());
@@ -630,7 +631,9 @@ RenderState RenderExecutor::AcquireRenderTargets(CommandBuffer& buffer, RenderCo
if (writes) {
access |= vk::AccessFlagBits2::eDepthStencilAttachmentWrite;
}
const auto& view = depth.desc.view_info;
image.binding.attachment_layout = layout;
image.binding.attachment_access = access;
const auto& view = depth.desc.view_info;
image.Transit(layout, access,
ImageSubresourceRange {view.base_level, view.level_count, view.base_layer,
view.layer_count},