shader: keep fragment layer values under lane masks

Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
This commit is contained in:
nmzik
2026-09-05 11:43:49 +04:00
parent 2ec0e9e8f3
commit b96a30ed88
16 changed files with 458 additions and 25 deletions
@@ -28,6 +28,7 @@ public:
KYTY_CLASS_DEFAULT_COPY(Builder);
uint32_t AllocateId();
void RequireVersion(uint32_t version);
void RequireCapability(uint32_t capability);
void RequireExtension(const char* name);
uint32_t Import(const char* name);