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shader: keep fragment layer values under lane masks
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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@@ -50,8 +50,8 @@ enum : uint32_t {
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CapabilityGroupNonUniform = 61,
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CapabilityGroupNonUniformBallot = 64,
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CapabilityGroupNonUniformShuffle = 65,
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CapabilityShaderLayer = 69,
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CapabilitySignedZeroInfNanPreserve = 4466,
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CapabilityShaderViewportIndexLayerEXT = 5254,
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CapabilityFragmentBarycentricKHR = 5284,
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CapabilityComputeDerivativeGroupQuadsKHR = 5288,
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CapabilityPhysicalStorageBufferAddresses = 5347,
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