shader: keep fragment layer values under lane masks

Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
This commit is contained in:
nmzik
2026-09-05 11:43:49 +04:00
parent 2ec0e9e8f3
commit b96a30ed88
16 changed files with 458 additions and 25 deletions
@@ -50,8 +50,8 @@ enum : uint32_t {
CapabilityGroupNonUniform = 61,
CapabilityGroupNonUniformBallot = 64,
CapabilityGroupNonUniformShuffle = 65,
CapabilityShaderLayer = 69,
CapabilitySignedZeroInfNanPreserve = 4466,
CapabilityShaderViewportIndexLayerEXT = 5254,
CapabilityFragmentBarycentricKHR = 5284,
CapabilityComputeDerivativeGroupQuadsKHR = 5288,
CapabilityPhysicalStorageBufferAddresses = 5347,