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shader: keep fragment layer values under lane masks
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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@@ -160,6 +160,8 @@ enum class StageInputKind {
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InstanceIndex,
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FragCoord,
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FrontFacing,
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PackedAncillary,
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Layer,
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BaryCoordSmooth,
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BaryCoordNoPerspective,
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WorkgroupId,
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