shader: keep fragment layer values under lane masks

Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
This commit is contained in:
nmzik
2026-09-05 11:43:49 +04:00
parent 2ec0e9e8f3
commit b96a30ed88
16 changed files with 458 additions and 25 deletions
@@ -4,6 +4,9 @@
namespace Libs::Graphics::ShaderRecompiler::IR {
struct Program;
void ConstantPropagationPass(const BlockList& blocks);
void EliminateMaskedValues(Program& program);
} // namespace Libs::Graphics::ShaderRecompiler::IR