shader: keep fragment layer values under lane masks

Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
This commit is contained in:
nmzik
2026-09-05 11:43:49 +04:00
parent 2ec0e9e8f3
commit b96a30ed88
16 changed files with 458 additions and 25 deletions
+1
View File
@@ -125,6 +125,7 @@ struct ShaderPixelInputInfo {
bool ps_pos_z = false;
bool ps_pos_w = false;
bool ps_front_face = false;
bool ps_ancillary = false;
bool ps_no_perspective = false;
bool ps_pixel_kill_enable = false;
bool ps_depth_export_enable = false;