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shader: keep fragment layer values under lane masks
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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@@ -125,6 +125,7 @@ struct ShaderPixelInputInfo {
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bool ps_pos_z = false;
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bool ps_pos_w = false;
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bool ps_front_face = false;
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bool ps_ancillary = false;
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bool ps_no_perspective = false;
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bool ps_pixel_kill_enable = false;
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bool ps_depth_export_enable = false;
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