shader: keep fragment layer values under lane masks

Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
This commit is contained in:
nmzik
2026-09-05 11:43:49 +04:00
parent 2ec0e9e8f3
commit b96a30ed88
16 changed files with 458 additions and 25 deletions
+166 -4
View File
@@ -4778,7 +4778,6 @@ void TestImageAddressOperands() {
}
}
void TestNewShaderRecompilerImageSampleVariants() {
const uint32_t shader[] = {
EncodeMimg0(0x24, 0xf),
@@ -5932,6 +5931,166 @@ void TestPsInputCountRegisterDecode() {
"SPI_PS_IN_CONTROL NUM_INTERP decoding failed");
}
void TestPixelAncillaryLayerInput() {
using namespace ShaderRecompiler::IR;
std::vector<uint32_t> shader = {
EncodeVop3Word0(0x148, 6), EncodeVop3Word1(5 + 256, 128 + 16, 128 + 11),
EncodeVop3Word0(0x149, 7), EncodeVop3Word1(5 + 256, 128 + 16, 128 + 3),
EncodeExp0(0x00, 0x3), EncodeExp1(6, 7, 0, 0), EncodeSopp(0x01),
};
HW::PixelShaderInfo regs{};
regs.ps_regs.data_addr = reinterpret_cast<uint64_t>(shader.data());
ShaderMappedData mapped{};
mapped.code_size_bytes = shader.size() * sizeof(uint32_t);
ShaderMapUserData(regs.ps_regs.data_addr, mapped);
HW::ShaderRegisters sh{};
sh.ps_input_ena = sh.ps_input_addr = 0x3320; // Linear I/J, X/Y, front-face, ancillary.
const std::array<Prospero::ColorComponentMapping, 8> mappings{};
ShaderPixelInputInfo pixel{};
(void)PrepareProgram(regs, sh, mappings, pixel);
Check(pixel.ps_system_input_base == 2 && pixel.ps_front_face && pixel.ps_ancillary,
"pixel ancillary register flags were not retained");
const auto ancillary_key = MakeStageStaticKey(pixel);
pixel.ps_ancillary = false;
Check(ancillary_key != MakeStageStaticKey(pixel),
"pixel ancillary input is missing from the shader cache key");
pixel.ps_ancillary = true;
auto options = MakeCompileOptions(ShaderType::Pixel);
options.input_info.pixel = &pixel;
auto result = RecompileForTest(shader, options);
Check(ProgramHasInput(result.program, StageInputKind::Layer),
"ancillary after X/Y and front-face did not provide the layer input");
Check(!ProgramHasInput(result.program, StageInputKind::PackedAncillary),
"symbolic ancillary input survived its layer extraction");
Check(SpirvHasDecorationValueWithDecoration(result.spirv, 11u, 9u, 14u) &&
result.spirv[1] == 0x00010500u &&
SpirvContainsCapability(result.spirv, 69u) &&
!SpirvContainsCapability(result.spirv, 5254u),
"fragment layer input lacks its builtin, flat decoration or capability");
const auto source = DisassembleSpirvBinary(result.spirv);
Check(SpirvSourceHasInstructionUsing(source, "OpLoad", "%int %gl_Layer") &&
SpirvInstructionOpcodeCount(result.spirv, 202u) == 1u &&
SpirvInstructionOpcodeCount(result.spirv, 203u) == 1u,
"layer extraction lost its scalar integer load or signedness");
Check(!SpirvHasDecorationValue(result.spirv, 11u, 18u),
"layer extraction unexpectedly enabled SampleId");
CheckSpirvBinaryValidates(result.spirv);
for (const uint32_t destination : {126u, 106u, 0u}) {
std::vector<uint32_t> wqm = {
EncodeSop1(0x04, 8, 126), // Save the incoming EXEC predicate.
EncodeSop1(0x0a, destination, 126),
EncodeSop1(0x04, 126, destination),
EncodeVop3Word0(0x148, 6), EncodeVop3Word1(5 + 256, 128 + 16, 128 + 11),
EncodeVop1(0x01, 5, 6 + 256), // Overwrite the packed ancillary register.
EncodeSop1(0x04, 126, 8),
EncodeExp0(0x00, 0x1), EncodeExp1(5, 0, 0, 0), EncodeSopp(0x01),
};
auto wqm_result = RecompileForTest(wqm, options);
Check(ProgramHasInput(wqm_result.program, StageInputKind::Layer) &&
!ProgramHasInput(wqm_result.program, StageInputKind::PackedAncillary),
"WQM retained an unreachable old ancillary register value");
CheckSpirvBinaryValidates(wqm_result.spirv);
}
const uint32_t unused[] = {EncodeSopp(0x01)};
auto unused_result = RecompileForTest(unused, options);
Check(!ProgramHasInput(unused_result.program, StageInputKind::Layer) &&
unused_result.spirv[1] == 0x00010300u &&
!SpirvContainsCapability(unused_result.spirv, 69u),
"unused ancillary input changed the module requirements");
#if KYTY_PLATFORM != KYTY_PLATFORM_WINDOWS
shader[1] = EncodeVop3Word1(5 + 256, 128 + 8, 128 + 4);
ExpectFatal([&] { (void)RecompileForTest(shader, options); },
"unsupported live ancillary field was silently replaced");
#endif
}
void TestMaskedValueDemand() {
using namespace ShaderRecompiler::IR;
enum class Use { Guarded, Conjunction, TrueArm, Unguarded, OtherGuard, Predicate,
ReadLane, ExplicitLod, ExplicitGradient, LevelZero, ImplicitLod,
Mixed, Phi, Loop };
for (const auto use : {Use::Guarded, Use::Conjunction, Use::TrueArm, Use::Unguarded,
Use::OtherGuard, Use::Predicate, Use::ReadLane,
Use::ExplicitLod, Use::ExplicitGradient, Use::LevelZero,
Use::ImplicitLod, Use::Mixed, Use::Phi, Use::Loop}) {
Program program;
for (uint32_t i = 0; i < 4; ++i) {
program.block_storage.push_back(std::make_unique<Block>());
program.blocks.push_back(program.block_storage.back().get());
}
auto &entry = *program.blocks[0];
auto &join = *program.blocks[3];
entry.AddBranch(program.blocks[1]);
entry.AddBranch(program.blocks[2]);
program.blocks[1]->AddBranch(&join);
program.blocks[2]->AddBranch(&join);
if (use == Use::Loop) join.AddBranch(&entry);
const auto input = Value(&entry.AppendNewInst(ValueOpcode::GetUserData,
{Value(static_cast<ScalarReg>(0))}));
const auto predicate = Value(&entry.AppendNewInst(ValueOpcode::INotEqual32,
{input, Value(0u)}));
const auto other = Value(&entry.AppendNewInst(ValueOpcode::IEqual32,
{input, Value(2u)}));
auto &masked = entry.AppendNewInst(ValueOpcode::SelectU32,
{predicate, Value(10u), Value(20u)});
Value value(&masked);
if (use == Use::Phi || use == Use::Loop) {
auto &phi = join.AppendNewInst(ValueOpcode::Phi, {}, static_cast<uint64_t>(Type::U32));
phi.AddPhiOperand(program.blocks[1], value);
phi.AddPhiOperand(program.blocks[2], Value(0u));
value = Value(&phi);
}
value = Value(&join.AppendNewInst(ValueOpcode::BitCastF32U32, {value}));
value = Value(&join.AppendNewInst(ValueOpcode::FPMul32, {value, Value::F32(2.f)}));
value = Value(&join.AppendNewInst(ValueOpcode::BitCastU32F32, {value}));
if (use == Use::ReadLane) {
value = Value(&join.AppendNewInst(ValueOpcode::ReadLane, {value, Value(0u)}));
}
if (use == Use::ExplicitLod || use == Use::ExplicitGradient ||
use == Use::LevelZero || use == Use::ImplicitLod) {
const auto zero = Value(0u);
auto &address = join.AppendNewInst(ValueOpcode::MakeImageAddress,
{value, zero, zero, zero, zero, zero, zero, zero, zero, zero, zero, zero, zero});
auto &image = entry.AppendNewInst(ValueOpcode::GetImageResource,
{zero, zero, zero, zero, zero, zero, zero, zero});
auto &sampler = entry.AppendNewInst(ValueOpcode::GetSamplerResource,
{zero, zero, zero, zero});
program.memory_info.emplace_back().image_sample_flags =
use == Use::ExplicitLod ? ShaderRecompiler::Decoder::ImageSampleFlagLod :
use == Use::ExplicitGradient ? ShaderRecompiler::Decoder::ImageSampleFlagDerivative :
use == Use::LevelZero ? ShaderRecompiler::Decoder::ImageSampleFlagLevelZero : 0u;
value = Value(&join.AppendNewInst(ValueOpcode::ImageSampleRaw,
{Value(&image), Value(&sampler), Value(&address)}));
value = Value(&join.AppendNewInst(ValueOpcode::CompositeExtractU32x4, {value, Value(0u)}));
}
auto guard = predicate;
if (use == Use::Conjunction) {
guard = Value(&join.AppendNewInst(ValueOpcode::LogicalAnd, {predicate, other}));
} else if (use == Use::OtherGuard) {
guard = other;
} else if (use == Use::Unguarded) {
guard = Value(true);
} else if (use == Use::Predicate) {
guard = Value(&join.AppendNewInst(ValueOpcode::INotEqual32, {value, Value(0u)}));
} else if (use == Use::TrueArm) {
value = Value(&join.AppendNewInst(ValueOpcode::SelectU32, {predicate, value, Value(0u)}));
guard = Value(true);
}
value = Value(&join.AppendNewInst(ValueOpcode::CompositeConstructU32x4,
{value, Value(0u), Value(0u), Value(0u)}));
join.AppendNewInst(ValueOpcode::SetAttribute, {value, guard});
if (use == Use::Mixed) join.AppendNewInst(ValueOpcode::SetAttribute, {value, Value(true)});
EliminateMaskedValues(program);
const bool removed = Value(&masked).Resolve() == Value(10u);
const bool safe = use == Use::Guarded || use == Use::Conjunction || use == Use::TrueArm ||
use == Use::ExplicitLod || use == Use::ExplicitGradient ||
use == Use::LevelZero || use == Use::Phi;
Check(removed == safe, "masked value demand crossed an unguarded or nonlocal use");
}
}
void TestGraphicsCreateInterpolantMapping() {
ShaderRegister regs[32] = {};
@@ -9170,12 +9329,13 @@ void TestNewShaderRecompilerAuxPositionExports() {
SpirvHasDecorationValue(all.spirv, 11u, 9u) &&
SpirvContainsCapability(all.spirv, 32u) &&
SpirvContainsCapability(all.spirv, 33u) &&
SpirvContainsCapability(all.spirv, 5254u),
SpirvContainsCapability(all.spirv, 69u),
"auxiliary vertex BuiltIns or capabilities are missing");
const auto all_source = DisassembleSpirvBinary(all.spirv);
Check(Common::ContainsStr(all_source, "SPV_EXT_shader_viewport_index_layer") &&
Check(all.spirv[1] == 0x00010500u &&
!Common::ContainsStr(all_source, "SPV_EXT_shader_viewport_index_layer") &&
SpirvBuiltInStoreUsesAndConstant(all.spirv, 9u, 0x7ffu),
"layer export extension or GFX10 layer mask is missing");
"layer export module version or GFX10 layer mask is incorrect");
const auto positions = std::count_if(
all.program.info.outputs.begin(), all.program.info.outputs.end(),
[](const auto &output) {
@@ -12004,6 +12164,8 @@ int main() {
TestNewShaderRecompilerIrLookupMissFailsExplicitly();
TestNewShaderRecompilerRejectsDppOn64BitCompares();
TestPsInputCountRegisterDecode();
TestPixelAncillaryLayerInput();
TestMaskedValueDemand();
TestNewShaderRecompilerUnbasedFlatUsesBda();
TestNewShaderRecompilerFlatUserPointerUsesDma();
TestNewShaderRecompilerFlatAddressDomainsUseDma();