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https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-27 05:16:56 +01:00
shader: bound storage buffers by pushed binding sizes instead of OpArrayLength
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@@ -112,6 +112,7 @@ struct EmitterState {
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uint32_t lane_half = 0;
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std::array<BufferDefinition, 4> storage_buffers {};
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std::vector<uint32_t> memory_byte_offsets;
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std::vector<uint32_t> memory_byte_sizes;
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uint32_t bda_pagetable_variable = 0;
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uint32_t fault_buffer_variable = 0;
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uint32_t bda_pointer_function = 0;
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@@ -414,7 +415,7 @@ Prospero::BufferFormat StorageBufferFormat(const EmitterState& state, const IR::
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uint32_t SharedIndirectBufferResource(const EmitterState& state, uint32_t resource);
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void EmitMemoryOffsets(EmitterState& state);
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void EmitMemoryBindings(EmitterState& state);
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uint32_t LdsDwordCount(const EmitterState& state);
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void EnsureLdsStorage(EmitterState& state);
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@@ -154,9 +154,10 @@ uint32_t SharedIndirectBufferResource(const EmitterState& state, uint32_t resour
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return representative;
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}
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void EmitMemoryOffsets(EmitterState& state) {
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void EmitMemoryBindings(EmitterState& state) {
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const auto count = state.program.bindings.descriptor_counts[static_cast<size_t>(IR::DescriptorBindingKind::Buffers)];
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state.memory_byte_offsets.resize(count);
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state.memory_byte_sizes.resize(count);
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std::vector<bool> dynamic_offsets(count);
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for (uint32_t resource = 0; resource < state.program.info.buffers.size(); ++resource) {
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if (SharedIndirectBufferResource(state, resource) == UINT32_MAX) continue;
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@@ -174,6 +175,8 @@ void EmitMemoryOffsets(EmitterState& state) {
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if (dynamic_offsets[i + lane]) continue;
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state.memory_byte_offsets[i + lane] = EmitNative<spv::OpBitFieldUExtract, IR::Type::U32>(
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state, word, ConstantU32(state, lane * 8u), ConstantU32(state, 8u));
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state.memory_byte_sizes[i + lane] =
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EmitShaderDataDwordLoad(state, state.program.bindings.MemorySizeDword() + i + lane);
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}
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}
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}
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@@ -257,22 +260,28 @@ MemoryResourceAccess PrepareStorageBufferResourceAccess(EmitterState& state,
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state.builder.RequireCapability(spv::CapabilityShaderNonUniform);
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state.builder.RequireCapability(spv::CapabilityStorageBufferArrayNonUniformIndexing);
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state.builder.AddAnnotation(spv::OpDecorate, access.object_pointer, spv::DecorationNonUniform);
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const auto offsets_start = state.program.bindings.memory_offset_dword +
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(state.program.bindings.UsesPushData() ? state.program.bindings.push_data_start_dword : 0u);
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const auto& bindings = state.program.bindings;
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const auto data_start = bindings.UsesPushData() ? bindings.push_data_start_dword : 0u;
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const auto word = EmitShaderDataDwordLoadAt(state, EmitAddU32(
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state, ConstantU32(state, offsets_start),
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state, ConstantU32(state, bindings.memory_offset_dword + data_start),
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Binary(state, spv::OpShiftRightLogical, TypeU32(state), array_index, ConstantU32(state, 2))));
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const auto shift = Binary(state, spv::OpShiftLeftLogical, TypeU32(state),
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Binary(state, spv::OpBitwiseAnd, TypeU32(state), array_index, ConstantU32(state, 3)),
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ConstantU32(state, 3));
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access.byte_offset = EmitNative<spv::OpBitFieldUExtract, IR::Type::U32>(
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state, word, shift, ConstantU32(state, 8));
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access.length = EmitShaderDataDwordLoadAt(state, EmitAddU32(
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state, ConstantU32(state, bindings.MemorySizeDword() + data_start), array_index));
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} else {
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access.byte_offset = state.memory_byte_offsets[static_index];
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access.length = state.memory_byte_sizes[static_index];
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}
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// storage_buffers[i] views the binding as 1 << i byte elements.
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const auto shift = static_cast<uint32_t>(&buffer - state.storage_buffers.data());
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if (shift != 0u) {
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access.length = Binary(state, spv::OpShiftRightLogical, TypeU32(state), access.length,
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ConstantU32(state, shift));
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}
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access.length = state.builder.AllocateId();
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state.builder.AddFunction(spv::OpArrayLength, TypeU32(state), access.length,
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access.object_pointer, 0);
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return access;
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}
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@@ -746,7 +746,7 @@ void EmitProgram(EmitterState& state) {
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state.lds_base_dwords = EmitBinaryU32(state, spv::OpIMul, index,
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ConstantU32(state, LdsDwordCount(state)));
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}
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EmitMemoryOffsets(state);
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EmitMemoryBindings(state);
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if (program.blocks.empty()) {
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EmitReturn(ctx);
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} else if (state.program.dispatcher_fallback) {
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@@ -495,10 +495,16 @@ struct Bindings {
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uint32_t dispatch_thread_dword = PushData::NoStart;
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uint32_t memory_offset_dword = 0;
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[[nodiscard]] uint32_t ShaderDataDwords() const {
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// Packed 8-bit binding offsets, then each binding's bound range in bytes: OpArrayLength
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// reads 0 for ranges of 2 GiB or more on NVIDIA.
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[[nodiscard]] uint32_t MemorySizeDword() const {
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return memory_offset_dword +
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(descriptor_counts[static_cast<size_t>(DescriptorBindingKind::Buffers)] + 3u) / 4u;
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}
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[[nodiscard]] uint32_t ShaderDataDwords() const {
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return MemorySizeDword() +
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descriptor_counts[static_cast<size_t>(DescriptorBindingKind::Buffers)];
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}
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[[nodiscard]] bool UsesPushData() const {
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return push_data_start_dword != PushData::NoStart;
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}
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