Rewrite descriptor bindings and unify graphics push constants

This commit is contained in:
nmzik
2026-08-21 22:28:10 +02:00
parent 26c4168160
commit bad6726f5e
33 changed files with 1501 additions and 1255 deletions
+2 -18
View File
@@ -9,7 +9,6 @@
#include "graphics/host_gpu/renderer/debug.h"
#include "graphics/host_gpu/renderer/depthRenderTarget.h"
#include "graphics/host_gpu/renderer/image/imageView.h"
#include "graphics/host_gpu/renderer/pipeline/descriptorCache.h"
#include "graphics/host_gpu/renderer/render.h"
#include "graphics/host_gpu/renderer/renderContext.h"
#include "graphics/host_gpu/vma.h"
@@ -30,8 +29,8 @@ void ReportVulkanFatal(const char* what, vk::Result result, uint32_t slot, uint6
" args=%u,%u,%u,%u,0x%016" PRIx64 "\n",
what, VulkanToString(result).c_str(), static_cast<int>(result), slot, submit_seq, debug_op,
debug_submit, arg0, arg1, arg2, arg3, arg4);
std::printf("%s failed: %s (%d), slot=%u submit_seq=%" PRIu64 " debug_op=%u debug_submit=%" PRIu64
" args=%u,%u,%u,%u,0x%016" PRIx64 "\n",
std::printf("%s failed: %s (%d), slot=%u submit_seq=%" PRIu64
" debug_op=%u debug_submit=%" PRIu64 " args=%u,%u,%u,%u,0x%016" PRIx64 "\n",
what, VulkanToString(result).c_str(), static_cast<int>(result), slot, submit_seq,
debug_op, debug_submit, arg0, arg1, arg2, arg3, arg4);
std::fflush(stdout);
@@ -68,23 +67,11 @@ void CommandBuffer::Release() {
m_slot->busy = false;
m_slot->Reset();
RecycleDescriptorsAfterFence();
m_slot = nullptr;
EXIT_NOT_IMPLEMENTED(!IsInvalid());
}
void CommandBuffer::RecycleDescriptorAfterFence(VulkanDescriptorSet& set) {
m_descriptor_sets_after_fence.push_back(&set);
}
void CommandBuffer::RecycleDescriptorsAfterFence() {
for (auto* set: m_descriptor_sets_after_fence) {
m_context.GetDescriptorCache().Recycle(*set);
}
m_descriptor_sets_after_fence.clear();
}
void CommandBuffer::Begin() const {
EXIT_IF(m_rendering);
auto buffer = Handle();
@@ -218,9 +205,6 @@ void CommandBuffer::FinalizeFence(bool reset_recording) {
m_slot->Reset();
}
}
if (was_executed) {
RecycleDescriptorsAfterFence();
}
}
void CommandBuffer::BeginRendering(const RenderState& state) const {