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https://github.com/KytyPS5/KytyPS5.git
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shader: expose graphics compute queue fields to GETREG
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@@ -1003,7 +1003,7 @@ void CommandProcessor::DispatchDirect(uint32_t thread_group_x, uint32_t thread_g
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}
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m_renderer.GetRenderExecutor().DispatchDirect(m_submit_id, CurrentBuffer(), thread_group_x,
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thread_group_y, thread_group_z, mode);
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thread_group_y, thread_group_z, mode, IsAsyncComputeQueue());
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}
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}
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@@ -1015,7 +1015,8 @@ void CommandProcessor::DispatchIndirect(uint64_t args_addr, uint32_t mode) {
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return;
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}
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m_sh_ctx.SetCsWaveSize(Pm4::ComputeWaveSize(mode));
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m_renderer.GetRenderExecutor().DispatchIndirect(m_submit_id, CurrentBuffer(), args_addr, mode);
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m_renderer.GetRenderExecutor().DispatchIndirect(m_submit_id, CurrentBuffer(), args_addr, mode,
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IsAsyncComputeQueue());
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}
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void CommandProcessor::DrawIndexAuto(DrawAutoArgs args) {
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