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shader: expose graphics compute queue fields to GETREG
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@@ -146,6 +146,7 @@ struct ShaderVertexInputInfo {
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};
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struct ShaderComputeInputInfo: ShaderWorkgroupInputInfo {
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bool async_compute = false;
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uint8_t float_mode = 0xc0;
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uint32_t dispatch_threads_num[3] = {0, 0, 0};
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uint32_t workgroup_counts[3] = {0, 0, 0};
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