shader: expose graphics compute queue fields to GETREG

This commit is contained in:
nmzik
2026-10-09 16:22:28 +02:00
parent 1818aae562
commit bb5edbd490
13 changed files with 102 additions and 17 deletions
+1
View File
@@ -146,6 +146,7 @@ struct ShaderVertexInputInfo {
};
struct ShaderComputeInputInfo: ShaderWorkgroupInputInfo {
bool async_compute = false;
uint8_t float_mode = 0xc0;
uint32_t dispatch_threads_num[3] = {0, 0, 0};
uint32_t workgroup_counts[3] = {0, 0, 0};