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shader: add missing I64/U64 compare variants
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@@ -31,6 +31,7 @@ void Translator::EmitIntegerCompare(const Decoder::Instruction& inst, IR::ValueO
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const bool signed_64 = opcode == IR::ValueOpcode::SLessThan64 ||
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opcode == IR::ValueOpcode::SLessThanEqual64 ||
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inst.opcode == Decoder::Opcode::V_CMP_EQ_I64 ||
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inst.opcode == Decoder::Opcode::V_CMPX_EQ_I64 ||
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inst.opcode == Decoder::Opcode::V_CMP_NE_I64 ||
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inst.opcode == Decoder::Opcode::V_CMPX_NE_I64;
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const auto read = [&](const Decoder::Operand& operand) {
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