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Use dynamic stencil state
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@@ -34,10 +34,8 @@ struct RenderDepthInfo {
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bool stencil_clear_enable = false;
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uint8_t stencil_clear_value = 0;
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bool stencil_test_enable = false;
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PipelineStencilStaticState stencil_static_front;
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PipelineStencilStaticState stencil_static_back;
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PipelineStencilDynamicState stencil_dynamic_front;
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PipelineStencilDynamicState stencil_dynamic_back;
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vk::StencilOpState stencil_front;
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vk::StencilOpState stencil_back;
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ImageId image_id;
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[[nodiscard]] vk::ImageAspectFlags AttachmentWriteAspects() const;
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