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Fix HITMAN 3 boot, layered presentation, and socket imports (#851)
* videoout: synchronize layered flips with premultiplied composition * shader: support unsigned FFBH subword sources * shader: apply cube-face result scaling * shader: prune buffer reads proven out of bounds * net: implement send and receive exports with shared socket handling --------- Co-authored-by: nmzik <Nmzik@mail.ru>
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@@ -1502,8 +1502,9 @@ void CommandProcessor::PrepareCpuFlip(uint64_t request_id) {
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ProcessorScope processor_scope(*this);
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m_renderer.GetVideoOut().PrepareFlip(request_id, command);
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GetScheduler().DeferPriorityOperation(
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[this, request_id] { m_renderer.GetVideoOut().CompleteFlip(request_id); });
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GetScheduler().Flush();
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m_renderer.GetVideoOut().CompleteFlip(request_id);
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}
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void CommandProcessor::SynchronizeGpu() {
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