Fix HITMAN 3 boot, layered presentation, and socket imports (#851)

* videoout: synchronize layered flips with premultiplied composition

* shader: support unsigned FFBH subword sources

* shader: apply cube-face result scaling

* shader: prune buffer reads proven out of bounds

* net: implement send and receive exports with shared socket handling

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
This commit is contained in:
Pcniado
2026-09-27 00:13:30 +02:00
committed by GitHub
parent a22a9d9348
commit bec67b7863
21 changed files with 960 additions and 286 deletions
@@ -46,29 +46,45 @@ void AddBinding(BindingLayout& layout, DescriptorBindingKind kind,
layout.descriptors.push_back({kind, std::move(resources)});
}
bool UsesGds(const Program& program) {
} // namespace
bool CollectMemoryResources(const Program& program, std::vector<uint32_t>& buffers) {
std::array<bool, ShaderInfo::MaxBuffers> live_buffers {};
bool uses_gds = false;
for (const auto* block: program.blocks) {
for (const auto& inst: *block) {
if (SharedAccessOf(inst.GetOpcode()) == SharedAccess::None) {
const auto op = inst.GetOpcode();
if (BufferAccessOf(op) == BufferAccess::None &&
SharedAccessOf(op) == SharedAccess::None) {
continue;
}
const auto index = inst.Flags<MemoryFlags>().index;
if (index >= program.memory_info.size()) {
BindingFail("typed shader contains invalid shared-memory metadata");
BindingFail("typed shader contains invalid memory metadata");
}
const auto kind = program.memory_info[index].kind;
if (kind != ResourceKind::Lds && kind != ResourceKind::Gds) {
BindingFail("typed shader contains invalid shared-memory metadata");
const auto& memory = program.memory_info[index];
if (memory.planning_only) {
continue;
}
uses_gds |= kind == ResourceKind::Gds;
if (SharedAccessOf(op) != SharedAccess::None) {
if (memory.kind != ResourceKind::Lds && memory.kind != ResourceKind::Gds) {
BindingFail("typed shader contains invalid shared-memory metadata");
}
uses_gds |= memory.kind == ResourceKind::Gds;
} else if (memory.kind == ResourceKind::Buffer || memory.kind == ResourceKind::ScalarBuffer) {
EXIT_IF(memory.resource >= program.info.buffers.size());
live_buffers.at(memory.resource) = true;
}
}
}
for (uint32_t i = 0; i < program.info.buffers.size(); i++) {
if (live_buffers.at(i)) {
buffers.push_back(i);
}
}
return uses_gds;
}
} // namespace
void AllocateBindings(Program& program, uint32_t push_data_start_dword) {
if (!program.shader_info_complete || program.binding_layout_complete) {
EXIT("shader binding layout failed: %s", !program.shader_info_complete
@@ -76,18 +92,17 @@ void AllocateBindings(Program& program, uint32_t push_data_start_dword) {
: "binding layout already allocated");
}
BindingLayout next;
std::vector<uint32_t> buffers;
const bool uses_gds = CollectMemoryResources(program, buffers);
next.user_data_registers = CollectUserData(program);
next.memory_offset_dword = static_cast<uint32_t>(next.user_data_registers.size());
next.memory_offset_count = static_cast<uint32_t>(program.info.buffers.size());
next.memory_offset_count = static_cast<uint32_t>(buffers.size());
next.push_data_start_dword =
PushData::StartFor(push_data_start_dword, next.ShaderDataDwords());
if (!program.info.buffers.empty()) {
std::vector<uint32_t> resources(program.info.buffers.size());
for (uint32_t i = 0; i < resources.size(); i++) {
resources[i] = i;
}
AddBinding(next, DescriptorBindingKind::Buffers, std::move(resources));
if (!buffers.empty()) {
// Draw binding accesses this first group directly when memory_offset_count is nonzero.
AddBinding(next, DescriptorBindingKind::Buffers, std::move(buffers));
}
std::array<std::vector<uint32_t>, ImageBindingCount> image_groups;
@@ -123,7 +138,7 @@ void AllocateBindings(Program& program, uint32_t push_data_start_dword) {
}
AddBinding(next, DescriptorBindingKind::Samplers, std::move(resources));
}
if (UsesGds(program)) {
if (uses_gds) {
AddBinding(next, DescriptorBindingKind::Gds);
}
if (program.info.uses_dma) {