Fix HITMAN 3 boot, layered presentation, and socket imports (#851)

* videoout: synchronize layered flips with premultiplied composition

* shader: support unsigned FFBH subword sources

* shader: apply cube-face result scaling

* shader: prune buffer reads proven out of bounds

* net: implement send and receive exports with shared socket handling

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Co-authored-by: nmzik <Nmzik@mail.ru>
This commit is contained in:
Pcniado
2026-09-27 00:13:30 +02:00
committed by GitHub
parent a22a9d9348
commit bec67b7863
21 changed files with 960 additions and 286 deletions
@@ -7,6 +7,9 @@ namespace Libs::Graphics::ShaderRecompiler::IR {
void AllocateBindings(Program& program, uint32_t push_data_start_dword = 0);
// Collect live direct buffer indices and report whether the shader accesses GDS.
bool CollectMemoryResources(const Program& program, std::vector<uint32_t>& buffers);
const DescriptorBinding* FindBinding(const BindingLayout& layout, DescriptorBindingKind kind);
} // namespace Libs::Graphics::ShaderRecompiler::IR