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render: use native clears for stencil fill shaders
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@@ -204,6 +204,9 @@ private:
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void ResetBindings();
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[[nodiscard]] bool TryConsumeComputeMetaClear(const ShaderComputeInputInfo& input,
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const CommandBuffer& buffer);
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[[nodiscard]] bool TryConsumeComputeImageClear(const ShaderComputeInputInfo& input,
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CommandBuffer& command, uint32_t group_x,
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uint32_t group_y, uint32_t group_z, uint32_t mode);
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RenderContext& m_context;
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std::vector<ImageId> m_bound_images;
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