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graphics: write small GPU-written tiled images back to guest memory behind --readback-tiled-images
Co-authored-by: Dimitar Vagalinski <275970482+overlordxrz-source@users.noreply.github.com> Co-authored-by: Mr. Big Britches <111622360+MrBigBritches@users.noreply.github.com>
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@@ -185,6 +185,10 @@ bool ReadbackLinearImagesEnabled() {
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return g_config->readback_linear_images;
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}
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bool ReadbackTiledImagesEnabled() {
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return g_config->readback_tiled_images;
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}
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bool SyncRawImageBuffersEnabled() {
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return g_config->sync_raw_image_buffers;
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}
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@@ -85,6 +85,7 @@ struct ConfigOptions {
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bool gpu_assisted_validation_enabled = false;
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bool renderdoc_enabled = false;
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bool readback_linear_images = false;
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bool readback_tiled_images = false;
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bool sync_raw_image_buffers = false;
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bool tessellation_enabled = false;
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bool trophy_enabled = true;
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@@ -150,6 +151,7 @@ bool GpuAssistedValidationEnabled();
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bool RenderDocEnabled();
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bool ReadbackLinearImagesEnabled();
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bool ReadbackTiledImagesEnabled();
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bool SyncRawImageBuffersEnabled();
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bool TessellationEnabled();
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bool TrophyEnabled();
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