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graphics: write small GPU-written tiled images back to guest memory behind --readback-tiled-images
Co-authored-by: Dimitar Vagalinski <275970482+overlordxrz-source@users.noreply.github.com> Co-authored-by: Mr. Big Britches <111622360+MrBigBritches@users.noreply.github.com>
This commit is contained in:
+13
-3
@@ -34,6 +34,8 @@ namespace Libs::Graphics {
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namespace {
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constexpr uint64_t NumFramesBeforeRemoval = 32;
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// Largest GPU-written tiled image (in texels) that is written back to guest memory on submit.
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constexpr uint64_t SmallTiledReadbackTexels = 64 * 64;
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[[nodiscard]] bool DecodeColorClear(const TextureCache::ImageDesc& desc, uint8_t code,
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vk::ClearColorValue& clear) {
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@@ -122,7 +124,8 @@ TextureCache::TextureCache(GraphicContext& graphics, CommandScheduler& scheduler
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m_blit_helper(graphics, scheduler),
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m_tiler(graphics, scheduler, buffer_cache.GetUtilityBuffer(MemoryUsage::Stream)),
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m_buffer_cache(buffer_cache),
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m_readback_linear_images(Config::ReadbackLinearImagesEnabled()) {
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m_readback_linear_images(Config::ReadbackLinearImagesEnabled()),
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m_readback_tiled_images(Config::ReadbackTiledImagesEnabled()) {
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if (m_graphics.CanReportMemoryUsage()) {
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constexpr int64_t GiB = 1024ll * 1024 * 1024;
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const auto budget =
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@@ -401,7 +404,14 @@ void TextureCache::UntrackImageTail(ImageId id) {
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}
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void TextureCache::TrackImageDownload(ImageId id, Image& image) {
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if (m_readback_linear_images && !image.info.IsTiled()) {
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// Small tiled targets are written back too: games read GPU results such as reductions and
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// simulation state from them on the CPU (PPSA04263 keeps the origin of its ocean wave grid
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// in a 1x1 R32G32 target, and its water physics read it to sample the wave heights).
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const auto& info = image.info;
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const auto texels = static_cast<uint64_t>(info.extent.width) * info.extent.height *
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info.extent.depth * info.resources.layers;
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if (info.IsTiled() ? m_readback_tiled_images && texels <= SmallTiledReadbackTexels
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: m_readback_linear_images) {
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if (!image.IsGpuModified()) {
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EXIT("TextureCache: cannot enroll a non-GPU-owned image for download\n");
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}
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@@ -1956,7 +1966,7 @@ void TextureCache::RunGarbageCollector() {
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}
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void TextureCache::ProcessDownloadImages() {
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if (!m_readback_linear_images) {
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if (!m_readback_linear_images && !m_readback_tiled_images) {
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return;
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}
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std::scoped_lock lock {m_lock};
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@@ -180,6 +180,7 @@ private:
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uint64_t m_gc_tick = 0;
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mutable uint32_t m_image_query_epoch = 0;
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bool m_readback_linear_images = false;
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bool m_readback_tiled_images = false;
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friend struct TextureCacheTestAccess;
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friend class BufferCache;
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