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graphics: write small GPU-written tiled images back to guest memory behind --readback-tiled-images
Co-authored-by: Dimitar Vagalinski <275970482+overlordxrz-source@users.noreply.github.com> Co-authored-by: Mr. Big Britches <111622360+MrBigBritches@users.noreply.github.com>
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@@ -126,6 +126,7 @@ public:
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bool hdr_enabled = false;
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bool hide_cursor_enabled = false;
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bool readback_linear_images = false;
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bool readback_tiled_images = false;
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bool sync_raw_image_buffers = false;
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bool tessellation_enabled = false;
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bool trophy_enabled = true;
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@@ -165,6 +166,7 @@ public:
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hdr_enabled = other.hdr_enabled;
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hide_cursor_enabled = other.hide_cursor_enabled;
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readback_linear_images = other.readback_linear_images;
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readback_tiled_images = other.readback_tiled_images;
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sync_raw_image_buffers = other.sync_raw_image_buffers;
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tessellation_enabled = other.tessellation_enabled;
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trophy_enabled = other.trophy_enabled;
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