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shader: share format conversion for packed normalized image stores
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@@ -311,7 +311,8 @@ void ValidateStorageTexture(const ShaderRecompiler::IR::ImageResource& resource,
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const bool raw_sint_storage = format == Prospero::BufferFormat::k32SInt && uint_resource &&
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resource.written &&
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(resource.atomic ? !resource.atomic64 : !resource.read);
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const auto numeric_class = Prospero::SampledTextureNumericClass(format);
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const auto numeric_class =
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Prospero::SampledTextureNumericClass(Prospero::RemapTextureFormat(format));
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const bool raw_float_atomic = format == Prospero::BufferFormat::k32Float && uint_resource &&
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resource.atomic && !resource.atomic64;
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const bool format_ok =
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