shader: centralize program compilation and permutation caching

This commit is contained in:
nmzik
2026-08-27 13:37:46 +02:00
parent 65871a53a6
commit c167375fe1
11 changed files with 716 additions and 1035 deletions
File diff suppressed because it is too large Load Diff
-33
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@@ -60,17 +60,6 @@ bool ShaderMaterializeStageRuntime(
std::string* error, ShaderSpecializationMemoryReader read_specialization_memory = nullptr,
void* read_memory_data = nullptr);
struct ShaderId {
uint32_t hash0 = 0;
uint32_t crc32 = 0;
std::vector<uint32_t> ids;
bool operator==(const ShaderId& other) const {
return hash0 == other.hash0 && crc32 == other.crc32 && ids == other.ids;
}
bool operator!=(const ShaderId& other) const { return !(*this == other); }
};
constexpr uint32_t DstSel(uint32_t x, uint32_t y = 0, uint32_t z = 0, uint32_t w = 0) {
return x | (y << 3u) | (z << 6u) | (w << 9u);
}
@@ -254,28 +243,6 @@ void ShaderMapUserData(uint64_t addr, const ShaderMappedData& data);
void ShaderDbgDumpInputInfo(const ShaderVertexInputInfo& info);
void ShaderDbgDumpInputInfo(const ShaderPixelInputInfo& info);
void ShaderDbgDumpInputInfo(const ShaderComputeInputInfo& info);
ShaderId ShaderGetIdVS(const HW::VertexShaderInfo& regs, const ShaderVertexInputInfo& input_info,
bool include_bind_specialization);
ShaderId ShaderGetIdPS(const HW::PixelShaderInfo& regs, const ShaderPixelInputInfo& input_info,
bool include_bind_specialization);
ShaderId ShaderGetIdCS(const HW::ComputeShaderInfo& regs, const ShaderComputeInputInfo& input_info,
bool include_bind_specialization);
// Returned SPIR-V spans are read-only views backed by the shader program cache.
bool ShaderCompileInfoVS(const HW::VertexShaderInfo& regs, const HW::ShaderRegisters& sh,
ShaderVertexInputInfo& input_info, std::span<const uint32_t>& spirv);
bool ShaderCompileInfoPS(const HW::PixelShaderInfo& regs, const HW::ShaderRegisters& sh,
const ShaderVertexInputInfo& vs_info,
std::span<const Prospero::ColorComponentMapping, 8> target_export_mapping,
ShaderPixelInputInfo& input_info, std::span<const uint32_t>& spirv);
bool ShaderCompileInfoCS(const HW::ComputeShaderInfo& regs, const HW::ShaderRegisters& sh,
bool needs_lds_barriers, ShaderComputeInputInfo& input_info,
std::span<const uint32_t>& spirv);
bool ShaderCompileSpirvVS(const HW::VertexShaderInfo& regs, const HW::ShaderRegisters& sh,
ShaderVertexInputInfo& input_info, std::vector<uint32_t>& spirv);
bool ShaderCompileSpirvPS(const HW::PixelShaderInfo& regs, const HW::ShaderRegisters& sh,
ShaderPixelInputInfo& input_info, std::vector<uint32_t>& spirv);
bool ShaderCompileSpirvCS(const HW::ComputeShaderInfo& regs, const HW::ShaderRegisters& sh,
ShaderComputeInputInfo& input_info, std::vector<uint32_t>& spirv);
bool ShaderAddressValid(uint64_t addr);
} // namespace Libs::Graphics
+53
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@@ -0,0 +1,53 @@
#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_SHADERCOMPILER_H_
#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_SHADERCOMPILER_H_
#include "graphics/host_gpu/vulkanCommon.h"
#include "graphics/shader/shader.h"
#include <memory>
#include <span>
#include <vector>
namespace Libs::Graphics {
struct ShaderParams {
std::span<const uint32_t> code;
std::span<const uint32_t> user_data;
uint64_t hash = 0;
[[nodiscard]] uint64_t Base() const {
return reinterpret_cast<uint64_t>(code.data());
}
};
void BuildStageStaticKey(const ShaderVertexInputInfo& input_info, std::vector<uint32_t>& key);
void BuildStageStaticKey(const ShaderPixelInputInfo& input_info, std::vector<uint32_t>& key);
void BuildStageStaticKey(const ShaderComputeInputInfo& input_info, std::vector<uint32_t>& key);
ShaderParams PrepareProgram(const HW::VertexShaderInfo& regs, const HW::ShaderRegisters& sh,
ShaderVertexInputInfo& input_info);
ShaderParams PrepareProgram(
const HW::PixelShaderInfo& regs, const HW::ShaderRegisters& sh,
const ShaderVertexInputInfo& vertex_info,
std::span<const Prospero::ColorComponentMapping, 8> target_export_mapping,
ShaderPixelInputInfo& input_info);
ShaderParams PrepareProgram(const HW::ComputeShaderInfo& regs, const HW::ShaderRegisters& sh,
ShaderComputeInputInfo& input_info);
bool MaterializeProgram(const std::shared_ptr<const ShaderRecompiler::IR::Program>& program,
const ShaderParams& params, ShaderVertexInputInfo& input_info);
bool MaterializeProgram(const std::shared_ptr<const ShaderRecompiler::IR::Program>& program,
const ShaderParams& params, ShaderPixelInputInfo& input_info);
bool MaterializeProgram(const std::shared_ptr<const ShaderRecompiler::IR::Program>& program,
const ShaderParams& params, ShaderComputeInputInfo& input_info);
vk::ShaderModule CompileProgram(vk::Device device, const ShaderParams& params,
ShaderVertexInputInfo& input_info);
vk::ShaderModule CompileProgram(vk::Device device, const ShaderParams& params,
ShaderPixelInputInfo& input_info);
vk::ShaderModule CompileProgram(vk::Device device, const ShaderParams& params,
ShaderComputeInputInfo& input_info);
} // namespace Libs::Graphics
#endif /* EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_SHADERCOMPILER_H_ */