shader: implement RDNA2 DS forward lane permute

Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
This commit is contained in:
nmzik
2026-10-04 09:26:44 +04:00
parent 46900d8042
commit c17fa5b936
10 changed files with 147 additions and 6 deletions
@@ -236,6 +236,7 @@ uint32_t EmitBufferFloatAtomic(ValueEmitContext& ctx, const IR::Ins
void EmitSharedFloatAtomic(ValueEmitContext& ctx, const IR::Inst& inst);
uint32_t EmitSharedIncDec(ValueEmitContext& ctx, const IR::Inst& inst);
uint32_t EmitAppendConsume(ValueEmitContext& ctx, const IR::Inst& inst);
uint32_t EmitPermuteU32(ValueEmitContext& ctx, const IR::Inst& inst);
uint32_t EmitBpermuteU32(ValueEmitContext& ctx, const IR::Inst& inst);
uint32_t EmitReadConst(ValueEmitContext& ctx, const IR::Inst& inst);
void EmitReadConstBuffer(ValueEmitContext& ctx, const IR::Inst& inst);