shader: share repeated raw indirect buffer load bodies

This commit is contained in:
nmzik
2026-10-14 22:17:58 +02:00
parent 6455546f26
commit c1f6838e40
4 changed files with 200 additions and 29 deletions
@@ -666,6 +666,7 @@ void EmitProgram(EmitterState& state) {
}
}
DefineGetBdaPointer(state);
DefineIndirectBufferLoads(ctx);
DefineConvertIndirectBufferFormat(ctx);
DefineBvhIntersect(state);
if (program.info.uses_swizzle) {