refactor(shader): preserve native wide shared operations

This commit is contained in:
nmzik
2026-08-19 09:11:25 +02:00
parent c9e942a972
commit c236ba713d
25 changed files with 1486 additions and 986 deletions
@@ -314,6 +314,7 @@ struct EmitterState {
std::array<uint32_t, IR::ShaderInfo::MaxBuffers> storage_buffer_offsets {};
uint32_t address_memory_variable = 0;
uint32_t gds_variable = 0;
uint32_t gds_length = 0;
uint32_t push_constant_variable = 0;
uint32_t vsharp_storage_variable = 0;
uint32_t flattened_srt_variable = 0;