gpu: centralize depth shading-rate handling

This commit is contained in:
nmzik
2026-09-04 05:55:28 +02:00
parent 27f015ecd1
commit c28b71f8e0
4 changed files with 0 additions and 16 deletions
-2
View File
@@ -435,8 +435,6 @@ static void ZCheck(const HW::DepthRenderTarget& z, const HW::DepthControl& dc,
if (z.z_info.format != Prospero::DepthFormat::kInvalid ||
z.stencil_info.format != Prospero::StencilFormat::kInvalid) {
EXIT_NOT_IMPLEMENTED(z.shading_rate_encoding != 0);
if (z.depth_view.current_mip_level != 0x00000000) {
static std::atomic<uint32_t> log_count {0};
if (log_count.fetch_add(1, std::memory_order_relaxed) < 16) {