graphics: reuse texture conversion scratch buffers across uploads

This commit is contained in:
nmzik
2026-10-01 00:59:02 +04:00
parent 44ba657573
commit c2f8e64f6d
4 changed files with 59 additions and 50 deletions
+3 -3
View File
@@ -583,7 +583,7 @@ bool TextureCache::CopyD16(Image& destination, Image& source) {
} }
auto depth_buffer = m_tiler.GetScratchBuffer(depth_size); auto depth_buffer = m_tiler.GetScratchBuffer(depth_size);
auto color_buffer = m_tiler.GetScratchBuffer(color_size); auto color_buffer = m_tiler.GetScratchBuffer(color_size, depth_buffer.buffer);
const TileManager::D16Layout promote_layout { const TileManager::D16Layout promote_layout {
.width = depth.info.extent.width, .width = depth.info.extent.width,
.height = depth.info.extent.height, .height = depth.info.extent.height,
@@ -1071,7 +1071,7 @@ void TextureCache::UploadImage(Image& image, Buffer& source, uint64_t source_off
texels_per_slice > UINT64_MAX / transfer_bytes); texels_per_slice > UINT64_MAX / transfer_bytes);
const uint64_t transfer_slice = texels_per_slice * transfer_bytes; const uint64_t transfer_slice = texels_per_slice * transfer_bytes;
EXIT_NOT_IMPLEMENTED(transfer_slice > UINT64_MAX / layers); EXIT_NOT_IMPLEMENTED(transfer_slice > UINT64_MAX / layers);
auto promoted = m_tiler.GetScratchBuffer(transfer_slice * layers); auto promoted = m_tiler.GetScratchBuffer(transfer_slice * layers, linear.buffer);
m_tiler.ConvertD16( m_tiler.ConvertD16(
linear, promoted, TileManager::D16Direction::Promote, linear, promoted, TileManager::D16Direction::Promote,
info.pixel_format == vk::Format::eD32SfloatS8Uint, info.pixel_format == vk::Format::eD32SfloatS8Uint,
@@ -1679,7 +1679,7 @@ void TextureCache::DownloadDepth(Image& image, Buffer& destination, uint64_t des
auto host_linear = m_tiler.GetScratchBuffer(transfer_size); auto host_linear = m_tiler.GetScratchBuffer(transfer_size);
image.Download(copies, host_linear.buffer, 0, host_linear.size); image.Download(copies, host_linear.buffer, 0, host_linear.size);
const bool tiled = info.IsTiled(); const bool tiled = info.IsTiled();
auto guest_linear = tiled ? m_tiler.GetScratchBuffer(info.data.size) auto guest_linear = tiled ? m_tiler.GetScratchBuffer(info.data.size, host_linear.buffer)
: TileManager::Result {destination.Handle(), destination_offset, : TileManager::Result {destination.Handle(), destination_offset,
destination.Size() - destination_offset}; destination.Size() - destination_offset};
m_tiler.ConvertD16(host_linear, guest_linear, TileManager::D16Direction::Demote, m_tiler.ConvertD16(host_linear, guest_linear, TileManager::D16Direction::Demote,
+17 -37
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@@ -88,30 +88,6 @@ TileManager::~TileManager() {
} }
} }
TileManager::Scratch TileManager::AllocateScratch(uint64_t size) {
EXIT_IF(size == 0);
vk::BufferCreateInfo create {};
create.size = size;
create.usage = vk::BufferUsageFlagBits::eStorageBuffer | vk::BufferUsageFlagBits::eTransferSrc |
vk::BufferUsageFlagBits::eTransferDst;
VmaAllocationCreateInfo allocate {};
allocate.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
VkBuffer buffer = VK_NULL_HANDLE;
VmaAllocation memory = nullptr;
const auto raw = static_cast<VkBufferCreateInfo>(create);
RequireVulkanSuccess(static_cast<vk::Result>(vmaCreateBuffer(
m_graphics.allocator, &raw, &allocate, &buffer, &memory, nullptr)),
"allocate TileManager scratch buffer");
return {buffer, memory, size};
}
void TileManager::DeferDestroy(Scratch scratch) {
auto allocator = m_graphics.allocator;
m_scheduler.DeferOperation(
[allocator, scratch] { vmaDestroyBuffer(allocator, scratch.buffer, scratch.allocation); });
}
void TileManager::Prepare(bool tile, uint64_t tiled_capacity, uint64_t linear_capacity, void TileManager::Prepare(bool tile, uint64_t tiled_capacity, uint64_t linear_capacity,
std::span<const GpuTileInfo> infos, uint64_t source_base, std::span<const GpuTileInfo> infos, uint64_t source_base,
uint64_t target_base, std::vector<Dispatch>& dispatches) { uint64_t target_base, std::vector<Dispatch>& dispatches) {
@@ -369,8 +345,7 @@ TileManager::Result TileManager::Detile(vk::Buffer tiled, uint64_t tiled_offset,
const uint64_t source_base = tiled_offset & (descriptor_alignment - 1); const uint64_t source_base = tiled_offset & (descriptor_alignment - 1);
std::vector<Dispatch> dispatches; std::vector<Dispatch> dispatches;
Prepare(false, tiled_capacity, linear_capacity, infos, source_base, 0, dispatches); Prepare(false, tiled_capacity, linear_capacity, infos, source_base, 0, dispatches);
auto scratch = AllocateScratch(Common::AlignUp(linear_capacity, 4)); auto scratch = GetScratchBuffer(linear_capacity, tiled);
DeferDestroy(scratch);
Record(tiled, tiled_offset, tiled_capacity, scratch.buffer, 0, scratch.size, dispatches, Record(tiled, tiled_offset, tiled_capacity, scratch.buffer, 0, scratch.size, dispatches,
true); true);
return {scratch.buffer, 0, linear_capacity}; return {scratch.buffer, 0, linear_capacity};
@@ -400,11 +375,9 @@ void TileManager::TileImage(Image& image, std::span<const vk::BufferImageCopy> r
std::max<uint64_t>(limits.minStorageBufferOffsetAlignment, 4); std::max<uint64_t>(limits.minStorageBufferOffsetAlignment, 4);
const uint64_t target_base = tiled_offset & (descriptor_alignment - 1); const uint64_t target_base = tiled_offset & (descriptor_alignment - 1);
std::vector<Dispatch> dispatches; std::vector<Dispatch> dispatches;
// Reserve all stream parameters before creating a scheduler-lived scratch dependency: // Reserve stream parameters before recording the image download and conversion.
// StreamBuffer::Map is allowed to submit the current tick when it wraps.
Prepare(true, tiled_capacity, linear_capacity, infos, 0, target_base, dispatches); Prepare(true, tiled_capacity, linear_capacity, infos, 0, target_base, dispatches);
auto linear = AllocateScratch(Common::AlignUp(linear_capacity, 4)); auto linear = GetScratchBuffer(linear_capacity, tiled);
DeferDestroy(linear);
image.Download(regions, linear.buffer, 0, linear.size); image.Download(regions, linear.buffer, 0, linear.size);
Result source {linear.buffer, 0, linear.size}; Result source {linear.buffer, 0, linear.size};
if (transform == ColorTransform::SwapBgra16) { if (transform == ColorTransform::SwapBgra16) {
@@ -414,10 +387,19 @@ void TileManager::TileImage(Image& image, std::span<const vk::BufferImageCopy> r
dispatches, false); dispatches, false);
} }
TileManager::Result TileManager::GetScratchBuffer(uint64_t size) { TileManager::Result TileManager::GetScratchBuffer(uint64_t size, vk::Buffer input) {
auto scratch = AllocateScratch(Common::AlignUp(size, 4)); EXIT_IF(size == 0);
DeferDestroy(scratch); size = Common::AlignUp(size, 4);
return {scratch.buffer, 0, scratch.size}; auto& buffer = m_scratch[m_scratch[0] && m_scratch[0]->Handle() == input ? 1 : 0];
if (!buffer || buffer->Size() < size) {
if (buffer) {
m_scheduler.DeferOperation([old = std::move(buffer)]() mutable { old.reset(); });
}
buffer = std::make_unique<Buffer>(m_graphics, m_scheduler, MemoryUsage::DeviceLocal, 0,
vk::BufferUsageFlagBits::eStorageBuffer | vk::BufferUsageFlagBits::eTransferSrc |
vk::BufferUsageFlagBits::eTransferDst, size);
}
return {buffer->Handle(), 0, size};
} }
TileManager::StorageBinding TileManager::BindStorage(Result buffer, uint64_t size) const { TileManager::StorageBinding TileManager::BindStorage(Result buffer, uint64_t size) const {
@@ -668,9 +650,7 @@ void TileManager::SwapBgra16(Result input, Result output, uint32_t pixels) {
TileManager::Result TileManager::SwapBgra16(Result input) { TileManager::Result TileManager::SwapBgra16(Result input) {
EXIT_NOT_IMPLEMENTED(input.size == 0 || input.size % 8u != 0 || input.size / 8u > UINT32_MAX); EXIT_NOT_IMPLEMENTED(input.size == 0 || input.size % 8u != 0 || input.size / 8u > UINT32_MAX);
auto output = AllocateScratch(input.size); auto result = GetScratchBuffer(input.size, input.buffer);
DeferDestroy(output);
Result result {output.buffer, 0, output.size};
SwapBgra16(input, result, static_cast<uint32_t>(input.size / 8u)); SwapBgra16(input, result, static_cast<uint32_t>(input.size / 8u));
return result; return result;
} }
+5 -10
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@@ -6,13 +6,14 @@
#include "graphics/host_gpu/vulkanCommon.h" #include "graphics/host_gpu/vulkanCommon.h"
#include <array> #include <array>
#include <memory>
#include <span> #include <span>
#include <vector> #include <vector>
#include <vk_mem_alloc.h>
namespace Libs::Graphics { namespace Libs::Graphics {
class CommandScheduler; class CommandScheduler;
class Buffer;
class Image; class Image;
class StreamBuffer; class StreamBuffer;
struct GraphicContext; struct GraphicContext;
@@ -62,7 +63,7 @@ public:
~TileManager(); ~TileManager();
KYTY_CLASS_NO_COPY(TileManager); KYTY_CLASS_NO_COPY(TileManager);
// The returned device-local buffer remains alive through the current scheduler tick. // Consume scratch results before the next acquisition, or pass their buffer as input.
[[nodiscard]] Result Detile(vk::Buffer tiled, uint64_t tiled_offset, uint64_t tiled_capacity, [[nodiscard]] Result Detile(vk::Buffer tiled, uint64_t tiled_offset, uint64_t tiled_capacity,
uint64_t linear_capacity, std::span<const GpuTileInfo> infos); uint64_t linear_capacity, std::span<const GpuTileInfo> infos);
void Tile(vk::Buffer linear, uint64_t linear_offset, uint64_t linear_capacity, vk::Buffer tiled, void Tile(vk::Buffer linear, uint64_t linear_offset, uint64_t linear_capacity, vk::Buffer tiled,
@@ -71,7 +72,7 @@ public:
uint64_t tiled_offset, uint64_t tiled_capacity, uint64_t linear_capacity, uint64_t tiled_offset, uint64_t tiled_capacity, uint64_t linear_capacity,
std::span<const GpuTileInfo> infos, std::span<const GpuTileInfo> infos,
ColorTransform transform = ColorTransform::None); ColorTransform transform = ColorTransform::None);
[[nodiscard]] Result GetScratchBuffer(uint64_t size); [[nodiscard]] Result GetScratchBuffer(uint64_t size, vk::Buffer input = nullptr);
void ConvertD16(Result source, Result target, D16Direction direction, bool d32, void ConvertD16(Result source, Result target, D16Direction direction, bool d32,
const D16Layout& layout); const D16Layout& layout);
[[nodiscard]] Result SwapBgra16(Result input); [[nodiscard]] Result SwapBgra16(Result input);
@@ -105,23 +106,16 @@ private:
uint32_t pipeline_slot = 0; uint32_t pipeline_slot = 0;
uint64_t params_offset = 0; uint64_t params_offset = 0;
}; };
struct Scratch {
vk::Buffer buffer = nullptr;
VmaAllocation allocation = nullptr;
uint64_t size = 0;
};
struct StorageBinding { struct StorageBinding {
vk::DescriptorBufferInfo info; vk::DescriptorBufferInfo info;
uint32_t base = 0; uint32_t base = 0;
}; };
[[nodiscard]] Scratch AllocateScratch(uint64_t size);
[[nodiscard]] StorageBinding BindStorage(Result buffer, uint64_t size) const; [[nodiscard]] StorageBinding BindStorage(Result buffer, uint64_t size) const;
[[nodiscard]] static uint32_t ConversionRows(uint64_t offset, uint64_t row_stride, [[nodiscard]] static uint32_t ConversionRows(uint64_t offset, uint64_t row_stride,
uint64_t active, uint32_t remaining, uint64_t active, uint32_t remaining,
uint64_t alignment, uint64_t max_range, uint64_t alignment, uint64_t max_range,
uint32_t max_groups) noexcept; uint32_t max_groups) noexcept;
void DeferDestroy(Scratch scratch);
void Prepare(bool tile, uint64_t tiled_capacity, uint64_t linear_capacity, void Prepare(bool tile, uint64_t tiled_capacity, uint64_t linear_capacity,
std::span<const GpuTileInfo> infos, uint64_t source_base, uint64_t target_base, std::span<const GpuTileInfo> infos, uint64_t source_base, uint64_t target_base,
std::vector<Dispatch>& dispatches); std::vector<Dispatch>& dispatches);
@@ -134,6 +128,7 @@ private:
GraphicContext& m_graphics; GraphicContext& m_graphics;
CommandScheduler& m_scheduler; CommandScheduler& m_scheduler;
StreamBuffer& m_stream_buffer; StreamBuffer& m_stream_buffer;
std::array<std::unique_ptr<Buffer>, 2> m_scratch;
vk::DescriptorSetLayout m_descriptor_layout = nullptr; vk::DescriptorSetLayout m_descriptor_layout = nullptr;
vk::PipelineLayout m_pipeline_layout = nullptr; vk::PipelineLayout m_pipeline_layout = nullptr;
std::array<vk::Pipeline, PipelineCount> m_pipelines {}; std::array<vk::Pipeline, PipelineCount> m_pipelines {};
+34
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@@ -15298,6 +15298,40 @@ public:
source_stage, vk::PipelineStageFlagBits::eHost, {}, 0, nullptr, 1, source_stage, vk::PipelineStageFlagBits::eHost, {}, 0, nullptr, 1,
&barrier, 0, nullptr); &barrier, 0, nullptr);
}; };
auto scratch_input = CreateHostBuffer(name, 32, AllFlags,
{0x00020001u, 0x00040003u, 0x00060005u, 0x00080007u,
0x000a0009u, 0x000c000bu, 0x000e000du, 0x0010000fu});
auto scratch_output = CreateHostBuffer(name, 56, AllFlags, {});
const auto copy_scratch = [&](TileManager::Result result, uint64_t offset) {
const vk::BufferCopy copy{result.offset, offset, result.size};
scheduler.Current().Handle().copyBuffer(result.buffer, scratch_output.buffer, 1, &copy);
};
// Keep all four conversions in flight to check growth, overwrite ordering,
// the requested span on reuse, and two simultaneously live workspaces.
const auto first = tile_manager.SwapBgra16({scratch_input.buffer, 0, 8});
copy_scratch(first, 0);
const auto grown = tile_manager.SwapBgra16({scratch_input.buffer, 0, 32});
copy_scratch(grown, 8);
const auto reused = tile_manager.SwapBgra16({scratch_input.buffer, 8, 8});
copy_scratch(reused, 40);
const auto paired = tile_manager.SwapBgra16(reused);
copy_scratch(paired, 48);
Require(name, "scratch workspace reuse",
first.buffer != grown.buffer && grown.buffer == reused.buffer &&
reused.buffer != paired.buffer && reused.size == 8 && paired.size == 8,
"scratch growth, input exclusion, or requested span was lost");
host_barrier(scratch_output.buffer, scratch_output.size,
vk::PipelineStageFlagBits::eTransfer, vk::AccessFlagBits::eTransferWrite);
scheduler.Finish();
Require(name, "scratch workspace GPU contents",
ReadBuffer(name, scratch_output, 14) == std::vector<u32>{
0x00020003u, 0x00040001u,
0x00020003u, 0x00040001u, 0x00060007u, 0x00080005u,
0x000a000bu, 0x000c0009u, 0x000e000fu, 0x0010000du,
0x00060007u, 0x00080005u, 0x00060005u, 0x00080007u},
"scratch reuse overwrote an earlier result or its live conversion input");
DestroyBuffer(&scratch_output);
DestroyBuffer(&scratch_input);
const auto gpu_detile = const auto gpu_detile =
[&](const std::vector<uint8_t> &tiled, std::vector<uint8_t> *linear, [&](const std::vector<uint8_t> &tiled, std::vector<uint8_t> *linear,
uint64_t tiled_capacity, uint64_t linear_capacity, uint64_t tiled_capacity, uint64_t linear_capacity,