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https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-20 02:47:02 +02:00
graphics: support more depth-tiled storage image formats
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@@ -276,15 +276,6 @@ static void ValidateDepthTargetBinding(const ShaderRecompiler::IR::ImageResource
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descriptor.fields[5], descriptor.fields[6], descriptor.fields[7]);
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}
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static bool IsSupportedStorageDepthTile(const ShaderTextureResource& descriptor) {
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const auto type = static_cast<Prospero::ImageType>(descriptor.Type());
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return descriptor.Depth() == 0 &&
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((descriptor.Format() == Prospero::GpuEnumValue(Prospero::BufferFormat::k8UInt) &&
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type == Prospero::ImageType::kColor2DArray) ||
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(descriptor.Format() == Prospero::GpuEnumValue(Prospero::BufferFormat::k32UInt) &&
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type == Prospero::ImageType::kColor2D));
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}
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static bool IsSupportedStorageTextureDescriptor(const ShaderRecompiler::IR::ImageResource& resource,
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const ShaderTextureResource& descriptor) {
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const auto tile = descriptor.TileMode();
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@@ -297,10 +288,12 @@ static bool IsSupportedStorageTextureDescriptor(const ShaderRecompiler::IR::Imag
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descriptor.BaseArray5() <= descriptor.Depth();
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const bool is_3d = resource.dimension == ShaderRecompiler::Decoder::ImageDimension::Dim3D &&
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descriptor.Type() == Prospero::GpuEnumValue(Prospero::ImageType::kColor3D);
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TileBlockLayout depth_block {};
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const auto depth_bpe = Prospero::RenderTargetBytesPerElement(descriptor.Format());
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const bool supported_depth_tile =
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tile == Prospero::GpuEnumValue(Prospero::TileMode::kDepth) && !resource.read &&
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resource.kind == ShaderRecompiler::IR::ResourceKind::StorageImageUint &&
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IsSupportedStorageDepthTile(descriptor);
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!Prospero::IsFmaskTextureFormat(descriptor.Format()) && (is_2d || is_2d_array) &&
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TileGetBlockLayout(TileBlockFamily::Depth64KB, depth_bpe, depth_block);
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const bool supported_volume_tile =
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is_3d && tile == Prospero::GpuEnumValue(Prospero::TileMode::kStandard4KB);
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const bool supported_tile = tile == Prospero::GpuEnumValue(Prospero::TileMode::kLinear) ||
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@@ -349,7 +342,7 @@ void ValidateStorageTexture(const ShaderRecompiler::IR::ImageResource& resource,
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EXIT("unsupported storage texture: resource=%d descriptor=%d encoding=%d format=%d "
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"kind=%u dimension=%u mip_mode=%u atomic=%d compare=%d "
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"base_level=%u last_level=%u max_mip=%u min_lod=%u base_array=%u bc=%u msaa=%d "
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"depth_tile_shape=%d swizzle_ok=%d "
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"depth_tile_bpe=%u swizzle_ok=%d "
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"addr=0x%016" PRIx64 " size=0x%016" PRIx64
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" extent=%ux%ux%u type=%u format=%u tile=%u swizzle=0x%03x read=%d written=%d "
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"dwords=%08x,%08x,%08x,%08x,%08x,%08x,%08x,%08x\n",
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@@ -357,7 +350,7 @@ void ValidateStorageTexture(const ShaderRecompiler::IR::ImageResource& resource,
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static_cast<uint32_t>(resource.dimension), static_cast<uint32_t>(resource.mip_mode),
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resource.atomic, resource.depth_compare, descriptor.BaseLevel(), descriptor.LastLevel(),
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descriptor.MaxMip(), descriptor.MinLod(), descriptor.BaseArray5(), descriptor.BCSwizzle(),
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descriptor.MsaaDepth(), IsSupportedStorageDepthTile(descriptor),
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descriptor.MsaaDepth(), Prospero::RenderTargetBytesPerElement(format),
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IsValidImageSwizzle(descriptor.DstSelXYZW()),
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descriptor.Base40(), size, static_cast<uint32_t>(descriptor.Width5()) + 1u,
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static_cast<uint32_t>(descriptor.Height5()) + 1u,
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