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shader_recompiler: allow GDS append/consume offsets
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@@ -1,7 +1,7 @@
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#include "graphics/shader/recompiler/emitter/SpirvEmitter.h"
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#include "graphics/shader/recompiler/ir/SrtWalker.h"
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#include "graphics/shader/recompiler/emitter/spirvEmitterInternal.h"
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#include "graphics/shader/recompiler/ir/SrtWalker.h"
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#include <algorithm>
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#include <array>
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@@ -160,8 +160,7 @@ bool ValidateInstructionContract(const IR::Instruction& inst, std::string* error
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inst.dst.kind != IR::OperandKind::Null)) ||
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((inst.op == IR::Opcode::DsAppend || inst.op == IR::Opcode::DsConsume) &&
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(!ds_kind || !ds_resource || inst.src_count != 1 ||
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inst.dst.kind != IR::OperandKind::Register ||
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(kind == IR::ResourceKind::Gds && inst.memory.offset != 0))) ||
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inst.dst.kind != IR::OperandKind::Register)) ||
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((inst.op == IR::Opcode::DsMinF32 || inst.op == IR::Opcode::DsMaxF32) &&
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(!ds_kind || !ds_resource || inst.src_count != 3 ||
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inst.dst.kind != IR::OperandKind::Null)) ||
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