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shader_recompiler: allow GDS append/consume offsets
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@@ -13593,23 +13593,36 @@ TestCase DsAppendUsesEncodedGdsSelector() {
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using O = ShaderOpcode;
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std::vector<u32> code;
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AppendSMovLiteral(&code, 124, 0x00000001u);
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AppendSMovLiteral(&code, 124, 0x00000008u);
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code.push_back(EncodeDs0(0x3e, 0, true));
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code.push_back(EncodeDs1(0, 0, 0));
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code.push_back(EncodeDs0(0x3d, 0, true));
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code.push_back(EncodeDs1(1, 0, 0));
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code.push_back(EncodeDs0(0x3e, 4, true));
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code.push_back(EncodeDs1(2, 0, 0));
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code.push_back(EncodeDs0(0x3d, 4, true));
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code.push_back(EncodeDs1(3, 0, 0));
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AppendSMovLiteral(&code, 124, 0x00080008u);
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code.push_back(EncodeDs0(0x3e, 4, true));
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code.push_back(EncodeDs1(4, 0, 0));
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code.push_back(EncodeDs0(0x3d, 4, true));
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code.push_back(EncodeDs1(5, 0, 0));
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AppendStoreVgpr(&code, 0, 0);
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AppendStoreVgpr(&code, 1, 1);
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AppendStoreVgpr(&code, 2, 2);
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AppendStoreVgpr(&code, 3, 3);
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AppendStoreVgpr(&code, 4, 4);
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AppendStoreVgpr(&code, 5, 5);
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AppendEnd(&code);
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TestCase test{
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"DsAppendGdsSelector",
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code,
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{},
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{10, 74},
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{10, 74, 20, 84, 40, 104},
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{O::SMovB32, O::DsAppend, O::DsConsume, O::BufferStoreDword, O::SEndpgm}};
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test.gds_initial = {10};
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test.expected_gds = {10};
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test.gds_initial = {10, 20, 30, 40};
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test.expected_gds = {10, 20, 30, 40};
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return test;
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}
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