graphics: draw single indexed indirect draws from GPU-read arguments

This commit is contained in:
nmzik
2026-10-22 13:36:24 +02:00
parent b54057942d
commit c513a4a13a
7 changed files with 185 additions and 98 deletions
@@ -154,6 +154,8 @@ private:
uint32_t interrupt_context_id);
void ProcessPm4(Pm4Execution& execution);
void SuspendPm4();
uint32_t NumInstances();
const void* IndexAddress(uint32_t first_index) const;
CommandScheduler& GetScheduler() const { return m_renderer.GetCommandScheduler(); }
CommandBuffer& CurrentBuffer() { return GetScheduler().Current(); }
@@ -169,8 +171,10 @@ private:
uint64_t m_index_base_addr = 0;
uint64_t m_draw_indirect_args_base_addr = 0;
uint64_t m_dispatch_indirect_args_base_addr = 0;
// Persistent draw state: indirect draws update it for subsequent draws.
uint32_t m_num_instances = 1;
// Persistent draw state. Indirect draws leave the address of their last instance count,
// read only when a later draw inherits it.
uint32_t m_num_instances = 1;
uint64_t m_num_instances_addr = 0;
uint32_t m_de_count = 0;
uint32_t m_ce_count = 0;