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https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-24 04:46:56 +02:00
graphics: draw single indexed indirect draws from GPU-read arguments
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@@ -52,6 +52,7 @@ vk::MemoryBarrier MakeShaderWriteDependency() {
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barrier.dstAccessMask = vk::AccessFlagBits::eShaderRead | vk::AccessFlagBits::eShaderWrite |
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vk::AccessFlagBits::eVertexAttributeRead |
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vk::AccessFlagBits::eIndexRead | vk::AccessFlagBits::eUniformRead |
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vk::AccessFlagBits::eIndirectCommandRead |
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vk::AccessFlagBits::eTransferRead | vk::AccessFlagBits::eTransferWrite |
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vk::AccessFlagBits::eColorAttachmentRead |
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vk::AccessFlagBits::eColorAttachmentWrite;
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@@ -57,6 +57,8 @@ struct DrawIndexArgs {
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uint32_t first_instance = 0;
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DrawOffsetSource offset_source = DrawOffsetSource::DrawState;
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uint32_t render_target_slice_offset = 0;
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// Nonzero: the GPU reads this VkDrawIndexedIndirectCommand; index_count is INDEX_BUFFER_SIZE.
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uint64_t indirect_args = 0;
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};
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struct DrawAutoArgs {
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@@ -163,7 +165,8 @@ public:
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std::span<PreparedBindings* const> bindings);
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private:
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void DrawIndex(uint64_t submit_id, CommandBuffer& buffer, const DrawIndexArgs& args);
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// False, with nothing drawn, when the shaders cannot take indirect_args from the GPU.
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bool DrawIndex(uint64_t submit_id, CommandBuffer& buffer, const DrawIndexArgs& args);
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void DrawAuto(uint64_t submit_id, CommandBuffer& buffer, const DrawAutoArgs& args);
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struct GraphicsBindings {
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@@ -635,6 +635,7 @@ struct DrawEmitInfo {
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int32_t vertex_offset = 0;
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uint32_t first_vertex = 0;
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uint32_t first_instance = 0;
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uint64_t indirect_args = 0;
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};
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struct DrawIndexBufferSource {
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@@ -1189,6 +1190,12 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
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vertex_bindings = AcquireVertexBuffers(buffer, state.vertex_info[0]);
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index_binding = PrepareIndexBuffer(buffer, index_source);
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}
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std::pair<Buffer*, uint64_t> indirect {};
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if (emit.indirect_args != 0) {
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indirect = m_context.GetBufferCache().ObtainBuffer(
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emit.indirect_args, sizeof(vk::DrawIndexedIndirectCommand), false);
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EXIT_IF((indirect.second & 3u) != 0);
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}
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if (draw.IsIndexed()) {
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LogDrawPhase(draw.Name(), "CreatePipeline");
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}
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@@ -1275,6 +1282,8 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
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}
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if (mesh_active) {
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vk_buffer.drawMeshTasksEXT(mesh_groups, draw.instance_count, 1);
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} else if (indirect.first != nullptr) {
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vk_buffer.drawIndexedIndirect(indirect.first->Handle(), indirect.second, 1, 0);
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} else {
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EmitDrawPrimitives(ucfg, vk_buffer, draw, emit);
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}
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@@ -1294,7 +1303,7 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
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}
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}
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void RenderExecutor::DrawIndex(uint64_t submit_id, CommandBuffer& buffer,
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bool RenderExecutor::DrawIndex(uint64_t submit_id, CommandBuffer& buffer,
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const DrawIndexArgs& args) {
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KYTY_PROFILER_FUNCTION();
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@@ -1309,19 +1318,19 @@ void RenderExecutor::DrawIndex(uint64_t submit_id, CommandBuffer& buffer,
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reinterpret_cast<uint64_t>(args.index_addr));
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Common::LockGuard lock(m_context.GetMutex());
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if (args.index_count == 0 || args.instance_count == 0) {
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return;
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if (args.index_count == 0 || (args.instance_count == 0 && args.indirect_args == 0)) {
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return true;
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}
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if (ConsumeMetadataColorOperation(buffer, args.render_target_slice_offset) ||
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DepthStencilCopy(buffer) ||
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ResolveColorTargets(buffer, args.render_target_slice_offset)) {
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ResetBindings();
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return;
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return true;
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}
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if (!DrawHasValidVertexShader(sh_ctx)) {
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return;
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return true;
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}
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if (graphics_debug_dump_enabled()) {
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@@ -1347,7 +1356,7 @@ void RenderExecutor::DrawIndex(uint64_t submit_id, CommandBuffer& buffer,
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vk::PrimitiveTopology topology = vk::PrimitiveTopology::ePointList;
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if (!GetDrawTopology(ucfg, topology)) {
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return;
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return true;
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}
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DrawIndexBufferSource index_source {};
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@@ -1386,11 +1395,19 @@ void RenderExecutor::DrawIndex(uint64_t submit_id, CommandBuffer& buffer,
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DrawRenderState state {};
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if (!PrepareDrawRenderState(buffer, draw, args.render_target_slice_offset, state)) {
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ResetBindings();
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return;
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return true;
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}
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LogDrawStateIfNeeded(buffer, draw, state, args.index_type_and_size,
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args.index_addr);
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// Only embedded fetches apply Vulkan's offsets; mesh and quad-list draws need CPU counts.
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if (args.indirect_args != 0 &&
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(!state.vertex_info[0].fetch_embedded ||
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state.vertex_info[0].stage.program->stage == ShaderType::Mesh ||
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ucfg.GetPrimType() == Prospero::PrimitiveType::kQuadListLegacy)) {
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ResetBindings();
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return false;
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}
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const bool indirect = args.offset_source == DrawOffsetSource::IndirectArgs;
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const auto [vertex_offset, instance_offset] =
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@@ -1402,10 +1419,12 @@ void RenderExecutor::DrawIndex(uint64_t submit_id, CommandBuffer& buffer,
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const bool native_indirect = indirect && !state.vertex_info[0].fetch_embedded;
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emit.vertex_offset = native_indirect ? 0 : vertex_offset + args.base_vertex;
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emit.first_instance = native_indirect ? 0 : instance_offset;
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emit.indirect_args = args.indirect_args;
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ExecutePreparedDraw(submit_id, buffer, draw, state, topology, emit, index_source,
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primitive_restart);
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ResetBindings();
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return true;
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}
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// NOLINTNEXTLINE(readability-function-cognitive-complexity)
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