From c6f6e306e021a8dbb7a9ff8550997340c05ee9f2 Mon Sep 17 00:00:00 2001 From: Brandon Strong Date: Tue, 8 Sep 2026 08:37:41 -0700 Subject: [PATCH] shader: raise the dense image resource limit to 64 (#457) --- src/graphics/shader/recompiler/ir/ShaderIR.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/graphics/shader/recompiler/ir/ShaderIR.h b/src/graphics/shader/recompiler/ir/ShaderIR.h index 05a08dbec..fb87a998f 100644 --- a/src/graphics/shader/recompiler/ir/ShaderIR.h +++ b/src/graphics/shader/recompiler/ir/ShaderIR.h @@ -415,7 +415,7 @@ struct BindingLayout { struct ShaderInfo { static constexpr uint32_t MaxBuffers = 32; - static constexpr uint32_t MaxImages = 32; + static constexpr uint32_t MaxImages = 64; static constexpr uint32_t MaxSamplers = 32; static constexpr uint32_t MaxSampledPairs = 64;