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textures: use the backing format for alias uploads
Co-authored-by: Lordix <lordix253634@gmail.com>
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+3
-3
@@ -137,12 +137,12 @@ private:
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[[nodiscard]] ImageId ResolveDepthOverlap(const ImageInfo& requested, BindingType binding,
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ImageId cached);
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[[nodiscard]] ImageId ExpandImage(const ImageInfo& info, ImageId source);
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void RefreshImage(ImageId id, const ImageDesc& desc);
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void InitializeImage(ImageId id, const ImageDesc& desc);
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void RefreshImage(ImageId id);
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void InitializeImage(ImageId id);
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[[nodiscard]] ColorTransferPlan BuildColorTransfer(const Image& image, BindingType binding,
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TransferDirection direction) const;
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[[nodiscard]] DownloadPlan BuildDownload(const Image& image) const;
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void UploadImage(Image& image, const ImageDesc& desc, Buffer& source, uint64_t source_offset);
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void UploadImage(Image& image, Buffer& source, uint64_t source_offset);
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void DownloadImageData(Image& image, Buffer& destination, uint64_t destination_offset,
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uint64_t destination_size, DownloadPlan plan);
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void DownloadDepth(Image& image, Buffer& destination, uint64_t destination_offset);
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