audio: mix AudioOut2 objects and apply port gains

Co-authored-by: chenxiao07 <chenxiao07@gmail.com>
This commit is contained in:
nmzik
2026-10-08 01:47:34 +04:00
parent e43aadf75f
commit c86c8b4d93
8 changed files with 517 additions and 140 deletions
+25 -29
View File
@@ -15,7 +15,6 @@
#include <algorithm>
#include <array>
#include <cstring>
#include <limits>
#include <magic_enum.hpp>
#include <vector>
@@ -90,8 +89,9 @@ public:
};
struct OutputParam {
Id handle;
const void* data = nullptr;
Id handle;
const void* data = nullptr;
const float* gains = nullptr;
};
Audio() = default;
@@ -159,8 +159,10 @@ private:
static void OpenSdlDevice(PortIn* port, Format format);
static void CloseSdlDevice(PortIn* port);
static const void* PrepareOutputBuffer(const PortOut& port, const void* data,
std::vector<uint8_t>* buffer, float gain);
static bool QueueSdlAudio(PortOut* port, const void* data, bool blocking, float gain);
std::vector<uint8_t>* buffer, float gain,
const float* gains);
static bool QueueSdlAudio(PortOut* port, const void* data, bool blocking, float gain,
const float* gains);
};
static Audio* g_audio = nullptr;
@@ -196,7 +198,7 @@ uint32_t AudioOutOutputs(const OutputParam* params, uint32_t num, bool blocking)
for (uint32_t i = 0; i < num; i++) {
if (params[i].handle > 0 && params[i].data != nullptr) {
output_params.push_back(
Audio::OutputParam {Audio::Id(params[i].handle), params[i].data});
Audio::OutputParam {Audio::Id(params[i].handle), params[i].data, params[i].gains});
}
}
@@ -302,7 +304,8 @@ void Audio::CloseSdlDevice(PortOut* port) {
}
const void* Audio::PrepareOutputBuffer(const PortOut& port, const void* data,
std::vector<uint8_t>* buffer, float gain) {
std::vector<uint8_t>* buffer, float gain,
const float* gains) {
EXIT_IF(data == nullptr);
EXIT_IF(buffer == nullptr);
@@ -312,12 +315,12 @@ const void* Audio::PrepareOutputBuffer(const PortOut& port, const void* data,
const auto bytes_per_sample = BytesPerSample(port.format);
const bool reorder = channels >= 8 && !FormatIsStd(port.format);
bool volume_changed = gain != 1.0f;
std::array<double, 12> scales {};
bool volume_changed = false;
for (uint32_t ch = 0; ch < channels; ch++) {
if (port.volume[ch] != 32768) {
volume_changed = true;
break;
}
scales[ch] = (static_cast<double>(port.volume[ch]) / 32768.0) * gain *
(gains != nullptr ? gains[ch] : 1.0f);
volume_changed |= scales[ch] != 1.0;
}
if (!volume_changed && !reorder) {
@@ -337,8 +340,7 @@ const void* Audio::PrepareOutputBuffer(const PortOut& port, const void* data,
for (uint32_t ch = 0; ch < output_channels; ch++) {
const auto src_ch = reorder ? SDL_8CH_MAP[ch] : ch;
dst[frame * output_channels + ch] =
src[frame * channels + src_ch] *
(static_cast<float>(port.volume[src_ch]) / 32768.0f) * gain;
static_cast<float>(src[frame * channels + src_ch] * scales[src_ch]);
}
if (channels == 12) {
// Add the four top channels to their front/back channels, turning 12 into 8.
@@ -346,8 +348,7 @@ const void* Audio::PrepareOutputBuffer(const PortOut& port, const void* data,
static constexpr uint32_t HEIGHT_DST[4] = {0, 1, 4, 5};
for (uint32_t ch = 0; ch < 4; ch++) {
dst[frame * output_channels + HEIGHT_DST[ch]] +=
src[frame * channels + 8 + ch] *
(static_cast<float>(port.volume[8 + ch]) / 32768.0f) * gain;
static_cast<float>(src[frame * channels + 8 + ch] * scales[8 + ch]);
}
}
}
@@ -358,15 +359,9 @@ const void* Audio::PrepareOutputBuffer(const PortOut& port, const void* data,
for (uint32_t frame = 0; frame < frames; frame++) {
for (uint32_t ch = 0; ch < output_channels; ch++) {
const auto src_ch = reorder ? SDL_8CH_MAP[ch] : ch;
int64_t sample =
static_cast<int64_t>(src[frame * channels + src_ch]) * port.volume[src_ch] / 32768;
sample = static_cast<int64_t>(sample * static_cast<double>(gain));
if (sample > std::numeric_limits<int16_t>::max()) {
sample = std::numeric_limits<int16_t>::max();
} else if (sample < std::numeric_limits<int16_t>::min()) {
sample = std::numeric_limits<int16_t>::min();
}
dst[frame * output_channels + ch] = static_cast<int16_t>(sample);
const double sample = src[frame * channels + src_ch] * scales[src_ch];
dst[frame * output_channels + ch] = static_cast<int16_t>(
std::clamp(sample, -32768.0, 32767.0));
}
}
}
@@ -374,7 +369,8 @@ const void* Audio::PrepareOutputBuffer(const PortOut& port, const void* data,
return buffer->data();
}
bool Audio::QueueSdlAudio(PortOut* port, const void* data, bool blocking, float gain) {
bool Audio::QueueSdlAudio(PortOut* port, const void* data, bool blocking, float gain,
const float* gains) {
EXIT_IF(port == nullptr);
if (port->stream == nullptr || data == nullptr) {
@@ -382,7 +378,7 @@ bool Audio::QueueSdlAudio(PortOut* port, const void* data, bool blocking, float
}
std::vector<uint8_t> prepared_buffer;
const void* prepared_data = PrepareOutputBuffer(*port, data, &prepared_buffer, gain);
const void* prepared_data = PrepareOutputBuffer(*port, data, &prepared_buffer, gain, gains);
const auto output_channels = OutputChannels(*port);
const auto prepared_size =
BytesPerSample(port->format) * output_channels * port->samples_num;
@@ -570,14 +566,14 @@ uint32_t Audio::AudioOutOutputs(OutputParam* params, uint32_t num, bool blocking
controller_queued_us = Controller::DualSenseHaptics::Queue(
port.haptics, Controller::GetActiveControllerId(), params[i].data, port.samples_num,
static_cast<uint32_t>(port.channels_num), FormatIsFloat(port.format), port.volume,
gain);
gain, params[i].gains);
controller_uses_bluetooth =
Controller::DualSenseHaptics::UsesBluetooth(port.haptics);
}
if (controller_queued_us == 0) {
// No DualSense took it (e.g. it was unplugged); a pad speaker port plays on the main
// output instead, and a vibration port has none.
if (QueueSdlAudio(&port, params[i].data, blocking, gain)) {
if (QueueSdlAudio(&port, params[i].data, blocking, gain, params[i].gains)) {
any_device = true;
paced[i] = port.queue_primed;
}