renderer: avoid allocating for dirty range probes

This commit is contained in:
nmzik
2026-08-23 17:38:31 +02:00
parent 30fa9dddc5
commit cb378365e1
3 changed files with 19 additions and 9 deletions
+9
View File
@@ -59,6 +59,15 @@ public:
return result;
}
[[nodiscard]] bool Intersects(uint64_t address, uint64_t size) const {
const auto end = End(address, size);
auto it = m_ranges.lower_bound(address);
if (it != m_ranges.begin() && std::prev(it)->second > address) {
return true;
}
return it != m_ranges.end() && it->first < end;
}
[[nodiscard]] bool Contains(uint64_t address, uint64_t size) const {
const auto end = End(address, size);
auto it = m_ranges.upper_bound(address);