launcher: compress game folders to ZAR

This commit is contained in:
nmzik
2026-10-22 03:35:38 +02:00
parent b46eeb7866
commit cb8042c5aa
5 changed files with 235 additions and 0 deletions
+7
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@@ -5,6 +5,7 @@
#include <cstdint>
#include <filesystem>
#include <functional>
#include <memory>
#include <vector>
@@ -45,6 +46,12 @@ private:
// Accepts either a host archive filename or a virtual path inside the archive.
[[nodiscard]] std::shared_ptr<ArchiveReader> OpenArchive(const std::filesystem::path& path);
// Packs a host directory into a new ZArchive outside it. progress gets 0 < done <= total and
// returns false to cancel. A failed or cancelled pack removes the partial archive.
[[nodiscard]] bool PackArchive(const std::filesystem::path& directory,
const std::filesystem::path& archive,
const std::function<bool(uint64_t done, uint64_t total)>& progress);
} // namespace Common
#endif /* KYTY_COMMON_ARCHIVE_H_ */
+84
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@@ -0,0 +1,84 @@
// Kept out of archive.cpp so the statically linked emulator does not pull in the writer and the
// zstd compressor.
#include "common/archive.h"
#include "common/stringUtils.h"
#include <algorithm>
#include <zarchive/zarchivewriter.h>
namespace Common {
bool PackArchive(const std::filesystem::path& directory, const std::filesystem::path& archive,
const std::function<bool(uint64_t done, uint64_t total)>& progress) {
namespace fs = std::filesystem;
struct Output {
File file;
bool ok = true;
} output;
// Create the archive before walking, so a re-run started while a cancelled pack is still
// walking sees it exists instead of losing its archive to that pack's cleanup.
if (!output.file.Create(archive)) {
return false;
}
struct Entry {
fs::path path;
uint64_t size;
bool is_file;
};
std::vector<Entry> entries;
uint64_t total = 0;
std::error_code error;
// Follow directory links, as the emulator does when it runs the folder.
fs::recursive_directory_iterator it(directory, fs::directory_options::follow_directory_symlink,
error);
for (; !error && it != fs::end(it); it.increment(error)) {
const bool is_file = !it->is_directory(error);
const auto size = is_file && !error ? it->file_size(error) : 0;
if (error) {
break;
}
entries.push_back({it->path(), size, is_file});
total += size;
}
output.ok = !error;
ZArchiveWriter writer(
[](int32_t, void*) {},
[](const void* data, size_t size, void* opaque) {
auto& out = *static_cast<Output*>(opaque);
uint32_t written = 0;
out.file.Write(data, static_cast<uint32_t>(size), &written);
out.ok = out.ok && written == size;
},
&output);
std::vector<uint8_t> buffer(1u << 20u);
uint64_t done = 0;
for (size_t index = 0; output.ok && index < entries.size(); index++) {
const auto& entry = entries[index];
const auto name = PathToGenericString(entry.path.lexically_relative(directory));
File input;
output.ok = entry.is_file ? writer.StartNewFile(name.c_str()) &&
input.Open(entry.path, File::Mode::Read)
: writer.MakeDir(name.c_str());
for (uint64_t left = entry.size; output.ok && left != 0;) {
uint32_t read = 0;
input.Read(buffer.data(), static_cast<uint32_t>(std::min<uint64_t>(left, buffer.size())),
&read);
writer.AppendData(buffer.data(), read);
done += read;
left -= read;
output.ok = output.ok && read != 0 && progress(done, total);
}
}
if (output.ok) {
writer.Finalize();
}
output.ok = output.ok && output.file.Flush();
output.file.Close();
if (!output.ok) {
File::DeleteFile(archive);
}
return output.ok;
}
} // namespace Common