launcher: compress game folders to ZAR

This commit is contained in:
nmzik
2026-10-22 03:35:38 +02:00
parent b46eeb7866
commit cb8042c5aa
5 changed files with 235 additions and 0 deletions
@@ -68,6 +68,7 @@ protected slots:
void list_itemDoubleClicked(QTreeWidgetItem* witem, int column);
void open_game_folder();
void remove_save_data();
void compress_game();
void filter_configurations(const QString& text);
private:
@@ -27,6 +27,7 @@
#include <QFile>
#include <QFileDialog>
#include <QFileInfo>
#include <QFutureWatcher>
#include <QHeaderView>
#include <QIcon>
#include <QInputDialog>
@@ -42,6 +43,8 @@
#include <QPalette>
#include <QPointer>
#include <QProcess>
#include <QProgressDialog>
#include <QPromise>
#include <QPushButton>
#include <QRegularExpression>
#include <QSaveFile>
@@ -54,6 +57,7 @@
#include <QToolButton>
#include <QTreeWidget>
#include <QUrl>
#include <QtConcurrentRun>
#include <QtCore>
#ifdef __linux__
@@ -62,6 +66,7 @@
#include <QDBusPendingCallWatcher>
#endif
#include <atomic>
#include <memory>
#include <vector>
@@ -1171,6 +1176,71 @@ void ConfigurationListWidget::remove_save_data() {
}
}
void ConfigurationListWidget::compress_game() {
auto* item = static_cast<ConfigurationItem*>(m_ui->cfgs_list->currentItem());
if (item == nullptr) {
return;
}
const auto base = item->GetInfo().basedir;
const auto archive = base + QStringLiteral(".zar");
const auto title = tr("Compress to ZAR");
if (QFileInfo::exists(archive)) {
QMessageBox::warning(this, title,
tr("%1 already exists.").arg(QDir::toNativeSeparators(archive)));
return;
}
// Cancel through a flag, not the future, so a pack that already succeeded keeps its result.
auto canceled = std::make_shared<std::atomic_bool>(false);
auto* progress = new QProgressDialog(
tr("Compressing %1...").arg(QDir::toNativeSeparators(base)), tr("Cancel"), 0, 1000, this);
auto* watcher = new QFutureWatcher<bool>(this);
// Stay modal through finalization and fsync, which follow the last progress step.
progress->setAutoReset(false);
connect(progress, &QProgressDialog::canceled, this, [canceled] { *canceled = true; });
connect(watcher, &QFutureWatcher<bool>::progressValueChanged, progress,
&QProgressDialog::setValue);
connect(watcher, &QFutureWatcher<bool>::finished, this,
[this, progress, watcher, canceled, base, archive, title] {
// finished can arrive inside the modal dialog's setValue event processing.
progress->deleteLater();
watcher->deleteLater();
if (!watcher->result()) {
if (!*canceled) {
QMessageBox::warning(
this, title,
tr("Could not compress %1.").arg(QDir::toNativeSeparators(base)));
}
return;
}
if (QMessageBox::Yes ==
QMessageBox::question(this, title,
tr("Created %1.\n\nDelete the original folder %2?")
.arg(QDir::toNativeSeparators(archive),
QDir::toNativeSeparators(base)),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No) &&
!QDir(base).removeRecursively()) {
QMessageBox::warning(
this, title, tr("Could not remove %1.").arg(QDir::toNativeSeparators(base)));
}
ScanGameDirectory();
});
progress->open();
watcher->setFuture(QtConcurrent::run(
[directory = GameContent::ToPath(base), path = GameContent::ToPath(archive),
canceled](QPromise<bool>& promise) {
promise.setProgressRange(0, 1000);
// A pack cancelled while queued must not touch a path a later pack may already own.
promise.addResult(
!*canceled &&
Common::PackArchive(directory, path, [&](uint64_t done, uint64_t total) {
promise.setProgressValue(static_cast<int>(done * 1000 / total));
return !*canceled;
}));
}));
}
void ConfigurationListWidget::filter_configurations(const QString& text) {
const auto query = text.trimmed();
const bool has_query = !query.isEmpty();
@@ -1268,6 +1338,8 @@ void ConfigurationListWidget::ShowContextMenu(QTreeWidgetItem* witem) {
}
});
action_addcont->setEnabled(item != nullptr);
QAction* action_compress =
menu.addAction(tr("Compress to ZAR..."), this, SLOT(compress_game()));
QAction* action_remove_save_data =
menu.addAction(style()->standardIcon(QStyle::SP_DialogDiscardButton),
tr("Remove save data..."), this, SLOT(remove_save_data()));
@@ -1291,6 +1363,7 @@ void ConfigurationListWidget::ShowContextMenu(QTreeWidgetItem* witem) {
const auto& base = item->GetInfo().basedir;
action_open_folder->setDisabled(!QDir(base).exists() && !GameContent::IsArchive(base));
action_view_trophies->setDisabled(!has_trophy_data);
action_compress->setDisabled(item->IsRunning() || !QDir(base).exists());
action_remove_save_data->setDisabled(item->IsRunning() || save_data_dirs.isEmpty());
action_edit->setDisabled(item->IsRunning());
action_delete->setDisabled(item->IsRunning() || !item->GetInfo().custom_settings);
@@ -1298,6 +1371,7 @@ void ConfigurationListWidget::ShowContextMenu(QTreeWidgetItem* witem) {
action_run->setDisabled(true);
action_open_folder->setDisabled(true);
action_view_trophies->setDisabled(true);
action_compress->setDisabled(true);
action_remove_save_data->setDisabled(true);
action_edit->setDisabled(true);
action_delete->setDisabled(true);