Refactor graphics #1

This commit is contained in:
nmzik
2026-07-19 00:54:31 +02:00
parent 7905f2d12f
commit cbc11d2eaf
71 changed files with 2051 additions and 3399 deletions
+6 -10
View File
@@ -626,8 +626,8 @@ struct GeUserVgprEn {
class Context {
public:
Context() = default;
virtual ~Context() = default;
Context() = default;
~Context() = default;
KYTY_CLASS_DEFAULT_COPY(Context);
@@ -723,10 +723,6 @@ public:
return m_depth_render_target.size;
}
void SetViewportZ(uint32_t viewport_id, float zmin, float zmax) {
m_screen_viewport.viewports[viewport_id].zmin = zmin;
m_screen_viewport.viewports[viewport_id].zmax = zmax;
}
void SetViewportZMin(uint32_t viewport_id, float zmin) {
m_screen_viewport.viewports[viewport_id].zmin = zmin;
}
@@ -942,8 +938,8 @@ private:
class UserConfig {
public:
UserConfig() = default;
virtual ~UserConfig() = default;
UserConfig() = default;
~UserConfig() = default;
KYTY_CLASS_DEFAULT_COPY(UserConfig);
@@ -980,8 +976,8 @@ private:
class Shader {
public:
Shader() = default;
virtual ~Shader() = default;
Shader() = default;
~Shader() = default;
KYTY_CLASS_DEFAULT_COPY(Shader);