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Refactor graphics #1
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@@ -215,7 +215,7 @@ ValidateStorageImageResource(const ShaderRecompiler::IR::ImageResource& resource
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namespace ImageViewOps {
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[[nodiscard]] vk::ImageAspectFlags DepthAspectMask(vk::Format format) noexcept;
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[[nodiscard]] vk::ImageAspectFlags DepthAspectMask(vk::Format format);
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[[nodiscard]] bool FormatSupportsStorage(GraphicContext* ctx, vk::Format format);
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void CreateRenderTargetViews(GraphicContext* ctx, RenderTextureVulkanImage* image);
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