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Refactor graphics #1
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@@ -8,7 +8,6 @@
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namespace Libs::Graphics {
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struct ShaderAddressWriteRange;
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struct ShaderStageRuntime;
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struct ShaderBufferWriteRange {
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@@ -26,7 +25,6 @@ vk::BufferMemoryBarrier MakeGdsDependency(const VulkanBuffer& buffer);
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std::vector<ShaderBufferWriteRange>
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CollectShaderBufferWrites(const ShaderRecompiler::IR::Program& program,
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const ShaderRecompiler::IR::ResourceSnapshot& resources);
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bool MarkShaderAddressWrites(const std::vector<ShaderAddressWriteRange>& writes);
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bool HasShaderBufferWrites(const ShaderStageRuntime& runtime);
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void ShaderWriteBarrier(vk::CommandBuffer vk_buffer, vk::PipelineStageFlags source_stages);
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